Things I Know (more or less) about Pine Valley

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hppav
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Things I Know (more or less) about Pine Valley

Post by hppav »

1. ScotPine is in the demo's basement, yet not in level itself and is in many Pine Valley images.

2. There are many physics models for trees in the basement that do not have actual tree models.

3. In the basement is a ground texture called "kmmarker" or something similiar.

4. The first ditch (from the li_pv_(something or other) image) was flattened and needs to be dug out again.

5. The second ditch is a complete mystery.

6. That hill that goes next to the compound isn't supposed to be there (and neither is the occlusion objects.)

7. On the hill, near the top of the first ravine (next to road) is an area where there are occlusion objects as if there once was a building there. (Maybe that unknown "Control Tower"?)

8. There is an area in the hidden upper valley (where the graves are in TCOPS1) where there is a large flat area with what look like stairs leading to a smaller flat area cut into the hill. Maybe a Mayan temple was here with an idol on top of the stairs?

9. The first ravine blocking your way to the lab in the demo terrain is too far over, it should be in the center of the bay, not the edge.

10. There are two drawbridges that could be shot down to enter the compound. Another way would be to use the walkway near the view building.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
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