Exactly what it says on the tin.
I had a brain fart and wanted to see if I could make a steam engine out of parts only found in the contestlev files.
Well, I think I did an ok job. The design is based off the LB&SCR E2 class, which, for any railroad enthusiasts out there, is the basis that Thomas the Tank Engine is based off of
Steam Locomotive made from random Tres objects
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Re: Steam Locomotive made from random Tres objects
Oh neat! Making "new" stuff based on existing objects like this is not as common now-days
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Steam Locomotive made from random Tres objects
Cool, looks very nice!
Re: Steam Locomotive made from random Tres objects
At first glimpse, you wouldn't even know it's made of building blocks. Very very nice!
If you intend to use it for a level, you might try exporting it to Max and welding all of the parts together so it's one single instance. You'd have to give it physics though.
If you intend to use it for a level, you might try exporting it to Max and welding all of the parts together so it's one single instance. You'd have to give it physics though.
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Re: Steam Locomotive made from random Tres objects
Again, really nice. Definitely keep it as building blocks. That Uzi can be copied into a non-CGun, or I guess frozen with a trigger.
Re: Steam Locomotive made from random Tres objects
Dang this thing is bringing back so much nostalgia. No idea if this would work but for the community level and the rail line do we want to add this as an old wreck lost in the thick forest of Isla TresCom? Maybe a small colonial village or something?TheIdiot wrote:At first glimpse, you wouldn't even know it's made of building blocks. Very very nice!
If you intend to use it for a level, you might try exporting it to Max and welding all of the parts together so it's one single instance. You'd have to give it physics though.