Drac's Pencil Mods
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- Draconisaurus
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- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
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Re: Drac's Pencil Mods
Alright, after some breathing room, here is the next pencil mod. Not quite as pretty IMO, but hopefully still mod-inspiring.
Stone Pass 1
Description in image. The trees used here are the brown-colored models from machf's Greenhouse. Terrain textures left to the imagination.
Stone Pass 1
Description in image. The trees used here are the brown-colored models from machf's Greenhouse. Terrain textures left to the imagination.
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Re: Drac's Pencil Mods
Draco inspired me to do something similar, so I just sort of doodled in Paint for a while and eventually ended up forming my own level sketch. Feel free to recreate it or take ideas from it in your own levels! I deliberately designed it in such a way that it could easily be broken down into small levels ala Trespasser Guy's Palm Gate levels. Description of everything is in the spoiler.
"Jurassic Valleys"
"Jurassic Valleys"
- Spoiler: show
- Draconisaurus
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Re: Drac's Pencil Mods
Thanks TI. I am interested to see that sort of more-precarious rock jumping puzzle in a level.Oh, just noticed your Stone Pass post! Looks really cool, Drac. I hope someone brings it to life as well as I really liked how your Palm Gate levels were adapted.
Rather nice pencil mod you've made! Does it have a name yet? I'm glad this is becoming a thing.
The tipping plane sounds quite cool if it can be carried off. Reminds me of the Island Express bus I made to be moveable. I also appreciate the variety of settings compared to Palm Gate. This might make it take longer to make, but seems like a great level. Your level does seem more full of "stop and figure out what to do next" moments.
I give it an 8 out of 10.
Re: Drac's Pencil Mods
I was immediately reminded of the Blighted Forest area from the walkthrough, with the rough platforming across a gorge via logs and rocks.Thanks TI. I am interested to see that sort of more-precarious rock jumping puzzle in a level.
Ah, yes, I forgot - it was tentatively called "Jurassic Valleys". I enjoy conceptualizing levels this was as I find that even if the level is never made, it puts ideas out there that could be useful elsewhere.Rather nice pencil mod you've made! Does it have a name yet? I'm glad this is becoming a thing.
Yeah, I think it can definitely be done. Just use a simplified physics-version of the Smuggler Plane and reduce the Mass.The tipping plane sounds quite cool if it can be carried off. Reminds me of the Island Express bus I made to be moveable.
It's definitely larger, but like I said you could probably break it up into smaller levels as with Palm Gate. I designed it so that there are sort of four main areas which could be made seperately - the valley with the parasaur/crashed plane-the cave, the caverns/underground lake, the second valley/power station, and finally the main facility. I was considering making at least the first valley myself but don't want to distract from my other projects.I also appreciate the variety of settings compared to Palm Gate. This might make it take longer to make, but seems like a great level. Your level does seem more full of "stop and figure out what to do next" moments.
Thanks!I give it an 8 out of 10.
- Draconisaurus
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Re: Drac's Pencil Mods
Right. The act of creating these pencil mod maps is a sort of modding all its own.I enjoy conceptualizing levels this was as I find that even if the level is never made, it puts ideas out there that could be useful elsewhere.
I should make some more, myself...
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- Albertosaurus
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Re: Drac's Pencil Mods
You know, these have me thinking I might have a go at something like this. I definitely don't have the time to create levels...or even get the game running and play it. But I always still have the urge to contribute something
Re: Drac's Pencil Mods
Hey, S.I., how's it going?
Hmmm... how about some skins based on those Atrociousaurs from Dominion?Second Illiteration wrote:But I always still have the urge to contribute something
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Drac's Pencil Mods
New Pencil Mod. Thanks again to TheIdiot for the concept of doing these.
This one's called "Jungle Outpost", 1 through 4. Similar to the previous, they all actually go in the same level, so it's similar to IJ1/2/3 this way. I got to thinking some days back, that there's already some amount of Tres presence of people trying to get at InGen's data and bring it back with them. Maybe it's not overdone yet, but it seemed pretty unoriginal as I was thinking about it. So then I remembered this line of Hammond's:
I can picture them, moving cautiously through the dusty rooms in bulky biohazard gear, clutching rifles, poring over our records, reading our files...
So some of the thievery target might be physical documents. Thus, the "Outdate Document Library" was conceived of, where InGen kept all its documents that were no longer needed at whatever space they were originally stored in. Infiltrating it is the goal of this level.
This time around, I decided to do actual sketches of the ingame content. As with Palm Gate, a rendered version of this level need not follow the pencil/pen exactly. Some buildings are put together using building-blocks, while the Outdate Document Library is a dark retexture of the retail Admin building from LAB.
This one's called "Jungle Outpost", 1 through 4. Similar to the previous, they all actually go in the same level, so it's similar to IJ1/2/3 this way. I got to thinking some days back, that there's already some amount of Tres presence of people trying to get at InGen's data and bring it back with them. Maybe it's not overdone yet, but it seemed pretty unoriginal as I was thinking about it. So then I remembered this line of Hammond's:
I can picture them, moving cautiously through the dusty rooms in bulky biohazard gear, clutching rifles, poring over our records, reading our files...
So some of the thievery target might be physical documents. Thus, the "Outdate Document Library" was conceived of, where InGen kept all its documents that were no longer needed at whatever space they were originally stored in. Infiltrating it is the goal of this level.
This time around, I decided to do actual sketches of the ingame content. As with Palm Gate, a rendered version of this level need not follow the pencil/pen exactly. Some buildings are put together using building-blocks, while the Outdate Document Library is a dark retexture of the retail Admin building from LAB.
Re: Drac's Pencil Mods
Liking the concept there, looks pretty straightforward. If I were doing that level in TresEd, I'd probably focus heavily on detail and making the level look good since it seems relatively small from what I can see. I like the variety in scenery as well, and the detail on your drawings is quite impressive as well - it's very clear what you're going for here without the key, even. And the concept art is great as well, really helps to clarify what we're looking at...it's also obvious what exactly these buildings would look like before they're even assembled properly! My only suggestion is to perhaps lighten up on the pencil strokes when it comes to the dense grass on your grid paper as it does distract a bit from the other things in the negative space.
- tatu
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Re: Drac's Pencil Mods
Really nice concept. I wonder if Trespasser ever got this much
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Drac's Pencil Mods
Thanks TI!
Yeah the level is only slightly larger than how big TrespasserGuy made PalmGate. I also had in mind that anyone who recreates this could add their own details.
Huh, yeah the grass detail did get a bit thick in the pencil strokes. As I went, I couldn't remember how I'd made them appear softer, so I didn't sweat it and kept going...
Yeah the level is only slightly larger than how big TrespasserGuy made PalmGate. I also had in mind that anyone who recreates this could add their own details.
Huh, yeah the grass detail did get a bit thick in the pencil strokes. As I went, I couldn't remember how I'd made them appear softer, so I didn't sweat it and kept going...
Thanks. Hmmm well maybe some areas?.. There is an aspect of making a map like this, where it takes a bit out of the artistic freedom when going to make the actual level. I do quite wonder what pencil/pen maps they may have used that we've never seen. Certainly something was done up for planning the voiceover scripts.Really nice concept. I wonder if Trespasser ever got this much
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Re: Drac's Pencil Mods
Alright, time to post my next pencil mod. This one was especially fun, and differs significantly in the up-down aspect which is missing from a top-down view. "Mountain Top" (MT) is another small mod with some admittedly simple puzzles that takes Anne up the side of a Sorna mountain somewhere, where an observation outpost watches over the slope.
Once Anne reaches the observation outpost itself, there aren't any designed puzzles. You can use the telescope to look out over the valley if you feel like it (it uses the FOV settings such as the scoped rifle in TC Isle). Inside the "hangar" are 3 glider packs, inspired by TLW concept art. You fly one of these to safety, perhaps via ASA animation.
Once Anne reaches the observation outpost itself, there aren't any designed puzzles. You can use the telescope to look out over the valley if you feel like it (it uses the FOV settings such as the scoped rifle in TC Isle). Inside the "hangar" are 3 glider packs, inspired by TLW concept art. You fly one of these to safety, perhaps via ASA animation.
- tatu
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Re: Drac's Pencil Mods
Neeat! Now this is something for someone to recreate as an actual level
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
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