TrespasserGuy wrote:
I've been trying to create something that creates a fade in effect when you start a level. I think that placing an object in front of the player and animating the object so that it goes from an opaque black screen to increasingly transparent screens until its completely hidden would do the trick. However, I've been having trouble with it. I've done the opacities in 3ds max, then imported the anim strip into TresEd only to see that the transparencies don't work. The screens are either black or see-through, with no transition in-between. If any one knows how to fix this let me know. Btw, I'm going to implement this effect into both "Dark Jungle", and the newer level I've been working on called "InGen Compound"
I have this effect working in CloningFacility using a black sphere that surrounds the player (you can use a CEntityAttached to the player as well if you want to do it while the player is moving, or have other effects attached to the camera). The transparency issue has to do with one of the CE settings, I believe it might be:
Code:
[Render]
ForceNoBlendTrans=False
Should make all transparent textures look a lot better.