Hmm, okay, I'll see what I can do. Did the brown Raptor have normal maps in the early builds? If those can be extracted, I may be able to convert them to CE-compatible normals which we can then use. That way we wouldn't be changing anything - in fact, we'd be bringing it closer to the original.Draconisaurus wrote:TrespasserGuy is correct on my relation with Rebel's brown clawed Raptor. However, the Baryonyx was modded directly off the JPOG Spino, and I think it'd be cool to give him HD textures, normalmapping etc.
20th Anniversary of Trescom Community Level (RELEASED pg. 25)
Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers
Re: 20th Anniversary of Trescom Community Level
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
That sounds intriguing. Tatu?
- tatu
- -=TresCom Website Manager=-
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Re: 20th Anniversary of Trescom Community Level
I am unsure what you guys mean by normal maps in this case. The early raptors are textured like the retail ones. No all-in-one texture like the Para and t-rexes.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
The regular BMP images for textures are "colormaps" or "diffuse textures". Trespasser has been found to refer to "normalmaps" as "bumpmaps" though machf (?) discovered or insisted they were just normalmaps. It's the greyscale ones TresEd lets you export but not re-import.
Re: 20th Anniversary of Trescom Community Level
What Draco said. Those monochrome "normal maps" you get from extracting retail models from TresEd are what I'm referring to, I believe they are referred to as bumpmaps. I could convert those to CE-compatible normal maps and use them that way instead.
- tatu
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Re: 20th Anniversary of Trescom Community Level
Oh I see. Yes it has. But the ones extracted with TresEd are not extracted properly. However, here are ones extracted with CE's GUIApp:
Luckily GUIApp extract these from the build 22 TestScene before saying Out-Of-Memory and stop extracting the rest.
Luckily GUIApp extract these from the build 22 TestScene before saying Out-Of-Memory and stop extracting the rest.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
Oh man. Yeah that's the type CE uses externally. I wouldn't mind it being included at the same resolution.
- TrespasserGuy
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Re: 20th Anniversary of Trescom Community Level
Newest version: https://www.mediafire.com/file/c4r4e05q ... y.zip/file
Nothing too drastic, just some terrain work.
Nothing too drastic, just some terrain work.
Re: 20th Anniversary of Trescom Community Level
Better than nothing.TrespasserGuy wrote:Newest version: https://www.mediafire.com/file/c4r4e05q ... y.zip/file
Nothing too drastic, just some terrain work.
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
Okay, need to get my hands dirty again. Going to claim the level.
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
Hello all. My latest version of the level has a more detailed barrier mountain range, a wall around the Sorna plateau, burnt trees, and a guard tower in the town. Planning for more of these towers once we know where the buildings go.
https://www.mediafire.com/file/8v6j3vrn ... 16.7z/file
Also, MinePass spent some time analyzing old Tres materials and discovered with Tatu these ID badges made for the developers:
https://web.archive.org/web/20000306083 ... /team.html
We have in mind that these could be placed in the level somewhere. Looking for community feedback on this.
https://www.mediafire.com/file/8v6j3vrn ... 16.7z/file
Also, MinePass spent some time analyzing old Tres materials and discovered with Tatu these ID badges made for the developers:
https://web.archive.org/web/20000306083 ... /team.html
We have in mind that these could be placed in the level somewhere. Looking for community feedback on this.
- tatu
- -=TresCom Website Manager=-
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- Location: Sweden
- Contact:
Re: 20th Anniversary of Trescom Community Level
What about them being hidden around the level and you can "scan" them at the museum for secret stuff to unlock for each one of them?Draconisaurus wrote:Also, MinePass spent some time analyzing old Tres materials and discovered with Tatu these ID badges made for the developers:
https://web.archive.org/web/20000306083 ... /team.html
We have in mind that these could be placed in the level somewhere. Looking for community feedback on this.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- TrespasserGuy
- Parasaurolophus
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- Joined: Sun Mar 08, 2015 9:54 pm
- Location: North America
Re: 20th Anniversary of Trescom Community Level
Going to claim this level again
- TrespasserGuy
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- Joined: Sun Mar 08, 2015 9:54 pm
- Location: North America
Re: 20th Anniversary of Trescom Community Level
N-n-new version!
https://www.mediafire.com/file/i95xlkgp ... y.zip/file
Imported some objects, edited some terrain, and created some new paths.
https://www.mediafire.com/file/i95xlkgp ... y.zip/file
Imported some objects, edited some terrain, and created some new paths.
Re: 20th Anniversary of Trescom Community Level
Going to claim.
Last edited by MinePass on Mon Feb 21, 2022 2:29 am, edited 1 time in total.