https://www.mediafire.com/file/xdc7p53u ... y.zip/fileWelp, we better get this ball rolling! Here's the first release where anyone can start editing it. I took the liberty of starting to create what could potentially be the hub area, with an Isla Nublar style waterfall
I decided the terrain texture palette we use this time around would be from TI's MegaJungle, because they're just so aesthetically pleasing and realistic.
I made sure the hub area is right in what I think should be the middle of our level, so level expansion can go in pretty much every cardinal direction
As in the last community level, I've set up an editlog where we can detail what we've imported into the level and what we've changed in the level. My first change log is sort of comprehensive, but some objects that can be arranged into one category I've decided to just all roll into one. For example, the TC~Isle trees I've just listed them in one line. Other more specific objects, such as the helipad, I've listed as its individual model with its full .tpm name.
Oh and btw, when you decide to download the level to start editing, make sure you announce it so someone doesn't take the level at the same time you do and we get two different versions at the same time. That would be troublesome
We're a small enough community that this shouldn't be a problem, but better safe than sorry.
Here, just follow what Drac said during the first community level:
Draconisaurus wrote:
Each time a new version of the level is posted by a collaborating member, the first person to post a reply to that post & say that they will work on it, becomes the editor. They remain the editor until either they post a link to a new version download, or 7 days passes, whichever comes first. If the 7 days passes without a new version posted by the editor, you must post to let us know that you will become the new editor. And so on.