My best guess is CE disables culling when using
Quote:
trespasser_dx9-hq.ini
. Bummer.
Seems to be this part of the config.
Quote:
ForceMaxObjectDetail=True
Man, I hate to make the map not work right on max settings... Hmm. Gotta be a work around. Only thing I can think of is using less decorations on screen.
Edit: Ok I disabled that option and the L.O.D. works fine... So I just can't design the map for level of detail optimation when using max settings. Oh well. Compatibility is more important. But I will go ahead add in L.O.D. for people that have slower pc's.
Now to figure out how to increase draw distance of the terrain/level...(new map im working on, not Limahuli update) I want a rather large draw distance to show off the hills in the distance.
Edit: For future reference I copied
Quote:
Trig_Start-00
from the Test Scene level and edited
Quote:
float FarClipPlane = 500.000000
to a higher value. This changes the draw distance. I'm still tweaking it for appearance/compromise though.