I change float Culling = 50.000000 to 10.000000 and the plant disapears pretty quickly but the low poly models do not appear in its place...group $VBilbryShrub~PV11-00 = {
float ext_ImportScale = 1.000000
int ext_GeometryType = 2
string Class = "CInstance"
bool Unlit = true
}
group $VBilbryShrub~PV12-00 = {
float ext_ImportScale = 1.000000
int ext_GeometryType = 2
string Class = "CInstance"
bool Unlit = true
}
group VBilbryShrub-00 = {
float ext_ImportScale = 1.000000
int ext_GeometryType = 2
string Class = "CInstance"
string Detail1 = "$VBilbryShrub~PV11-00"
float A01 = 80.000000
string Detail2 = "$VBilbryShrub~PV12-00"
float A02 = 40.000000
float Culling = 10.000000
float ShadowCulling = 30.000000
}
I need to try this in my update for Limahuli to have a lot of vegetation. Some of the plants disappear at the default settings, too many on screen. I also need to figure out how this works to make custom models's with performance optimization.
The way I figure, CE max's out culling distance for the 3d model and ignores the low poly ones that display at a distance...
I'm using the max settings .ini configuration file.
Any ideas?