TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Sun May 09, 2021 8:08 am

All times are UTC




Post new topic Reply to topic  [ 38 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Sat Apr 03, 2021 12:29 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1421
Hello everyone.

I've finally made my first couple of levels for Trespasser. Both levels are in a mod I created called "Trespasser Arena" which you can download here: https://drive.google.com/file/d/18HtlKs ... sp=sharing (outdated, see update below)

Trespasser Arena features two small levels:
TArena~R
TArena~hub

In TArena~R, you'll fight against some dinosaurs in a themed arena environment.
In TArena~hub, you'll find yourself in a strange gateway world that links you to TArena~R and perhaps elsewhere one day.

I used this mod to experiment with some ideas I've had for a really long time and finally been able to implement. Everything listed below is included:
- end game cutscene rendered in Blender in 1080p that plays when you beat TArena~R
- simulated reflection in TArena~hub achieved using transparent textures and duplicated and inverted objects
- textures baked in Blender that preserve data from a high poly mesh and transfer it to a low poly mesh, such as shadows and ambient occlusion.

Hope you find them interesting.

If you haven't already, feel free to stop by the TresCom Discord where I am the most active these days :)

Update 11 April 2021
New version released (v1.3) featuring:
- new level (TArena~S) featuring the next battle in a new setting
- new tpassintro.smk (plays when game exe is launched)
Download link: https://drive.google.com/file/d/1HnTD4O ... sp=sharing

_________________
The Supreme Lurker


Top
 Profile  
 
PostPosted: Sat Apr 03, 2021 3:52 am 
Offline
Brachiosaurus
Brachiosaurus
User avatar

Joined: Sun Mar 08, 2015 9:54 pm
Posts: 226
Location: North America
This.. this might be the pinnacle of Trespasser modding. I’ve already said how cool this level is on Discord but seriously. That hub area looks like it was made in the Source engine :lol:
Also, I love the use of JP1 music. I feel like that soundtrack doesn’t get used too much in Tres mods


Top
 Profile  
 
PostPosted: Sat Apr 03, 2021 4:40 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12166
Location: Lima, Peru
Damn, I really have to finish working on The Fort (which was meant to be an arena-type level).

Going to try this one tomorrow...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Sat Apr 03, 2021 7:20 am 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 3521
Location: Canada, eh?
This is pretty cool! I quite like the hub area in particular, the reflected floor trick reminds me very much of some Doom WADs I've played in the past and always looks awesome. I was wondering whether anyone would ever think to do that in Tres, actually! The HD textures really shine here as well, really shows what CE can pull off.
The actual arena area is neat too, feels very Jurassic Park-ish in a sort of "expanded universe" way. The tall fences in particular remind of of the JP ride. Took me forever to actually kill the lone JP1 Raptor though, for whatever reason that dagger just wouldn't do it where it worked easily against the other two Raptors. The cutscene is also neat, though I do find that the old Trespasser video format really damages the quality of the video. And I like the use of that unused shed chase music, it's very fitting of an arena battle!
I am interested to see where this concept goes - it looks like you're planning on doing a few different arenas, it would be quite interesting if somehow you were able to link them all together and make it so that winning all three levels enables a victory in the hub level...I wonder if CE's scripting function allows something like that, since I know there's a way to make it so that levels transfer at least some of their information over to the next one loaded.

_________________
Current Project: Cloning Facility | My Release Thread
Image


Top
 Profile  
 
PostPosted: Sat Apr 03, 2021 3:58 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1421
TrespasserGuy

Thanks :) Yes, it's a very different look for Trespasser. Glad you enjoyed it!

machf

Awesome. One thing I like about arena-type levels is that lots of cool things can be concentrated into a small area. Also btw, all of the weapons I used in TArena came from The Armory. Ty for putting that together! I gave you credit in the readme.

TheIdiot

Ty for the feedback, TI. Glad you enjoyed it.

Yes, the reflections are an old game-dev trick :)

I think it's cool that you tried a knife only run of TArena~R which I was actually hoping for! I was only able to kill one raptor with the knife during testing. I'm also glad to hear I was able to achieve a Jurassic Park-ish feel with TArena~R - the goal was to make something that felt like Jurassic Park without having to constrain myself too much with trying to exactly replicate locations from the film.

Regarding the cutscene, it's true that there was some loss of quality during the conversion from the original 1080p render, but overall still an improvement over the retail cutscenes. I reached out to the OpenTrespasser team to see if formats other than smk can be implemented into their version of the engine in the future.

And yes, I'm glad the unused shed chase music fit the level. I edited it a bit to add more action cues from two other Jurassic Park tracks as well.

Finally, regarding carrying data across levels to trigger something in the hub - I know it's possible with Tres CE as you mentioned to carry some data over, but I just haven't really dived deep into the Squirrel scripting language/CE's scripting documentation yet to try and figure out how that might work. I agree, that would be a cool mechanic.

_________________
The Supreme Lurker


Top
 Profile  
 
PostPosted: Sat Apr 03, 2021 6:10 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5757
Location: That country nobody likes (you know the one)
Hey, Mike. Downloaded. I would like to check it out today, but have too much of a pounding headache. But I will, and
nice to see you around too. ;)

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file


Top
 Profile  
 
PostPosted: Sat Apr 03, 2021 6:33 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1421
Thanks, Rebel :) Nice hearing from you as well. Hope you enjoy the levels and feel better soon!

_________________
The Supreme Lurker


Top
 Profile  
 
PostPosted: Sat Apr 03, 2021 10:21 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12166
Location: Lima, Peru
Played it a while ago. Phew, managed to finish it, though I had no bullets left, I think the last one tripped with something and that did it (it was already wounded but needed another shot).

Looks nice. Can't help but wonder if those covered altars or whatever were meant to get uncovered after you returned there from successfully finishing a level and then the next one became available or something like that...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Sun Apr 04, 2021 1:31 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1421
machf wrote:
Phew, managed to finish it, though I had no bullets left, I think the last one tripped with something and that did it (it was already wounded but needed another shot).


Lucky :D I run out of ammo too during some of my playthroughs. The raptors are quick and aggressive and will often knock my gun out of the way or move in an unexpected direction and cause me to waste a shot. They do trip or get stuck on the rocks occasionally, but I haven't had one die from that yet!

machf wrote:
Can't help but wonder if those covered altars or whatever were meant to get uncovered after you returned there from successfully finishing a level and then the next one became available or something like that...


Something like that :) My plan was always for three arenas. I have some very specific things in mind for each. As far as how it'll all tie together though, I haven't decided yet. The hub was a spontaneous addition that kind of links everything together, so it'll be interesting to figure out.

_________________
The Supreme Lurker


Top
 Profile  
 
PostPosted: Mon Apr 05, 2021 12:49 am 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 3521
Location: Canada, eh?
Quote:
I think it's cool that you tried a knife only run of TArena~R which I was actually hoping for!

I...didn't see any guns, actually. I kind of assumed that you needed to use the knife. In any case, at least now you know it can definitely be done!

_________________
Current Project: Cloning Facility | My Release Thread
Image


Top
 Profile  
 
PostPosted: Mon Apr 05, 2021 1:22 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1421
The guns are there, but they are intentionally hidden just out view. :D

_________________
The Supreme Lurker


Top
 Profile  
 
PostPosted: Mon Apr 05, 2021 3:05 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12166
Location: Lima, Peru
Did you just say "gunS", as in, more than one? I must have been really lucky...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Mon Apr 05, 2021 3:26 am 
Offline
Brachiosaurus
Brachiosaurus
User avatar

Joined: Sun Mar 08, 2015 9:54 pm
Posts: 226
Location: North America
TheIdiot wrote:
Quote:
I think it's cool that you tried a knife only run of TArena~R which I was actually hoping for!

I...didn't see any guns, actually. I kind of assumed that you needed to use the knife. In any case, at least now you know it can definitely be done!

machf wrote:
Did you just say "gunS", as in, more than one? I must have been really lucky...


Yeah there's a Smith & Wesson on top of the rock in the middle of the arena. You have to climb the palm tree in order to reach it though. I gotta say, I've managed to kill all three raptors with just the SPAS before :rambo:


Top
 Profile  
 
PostPosted: Mon Apr 05, 2021 4:17 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12166
Location: Lima, Peru
I was going to try that (climbing the palm tree), luckily as I said, the last remaining raptor died before I did...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Wed Apr 07, 2021 4:06 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5757
Location: That country nobody likes (you know the one)
I got a kick out of the reflection routine, quite clever. I played just a little (short on time as of late) so about all I
can say so far is that I like the concept.

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 38 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group