TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Tue May 24, 2022 8:43 pm

All times are UTC




Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
PostPosted: Tue Apr 13, 2021 10:05 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1449
TheIdiot wrote:
Beat the second level last night. Didn't have much trouble with it, the two guns were just enough to bring him down. I tried a second time using only the knife again but couldn't seem to consistently damage the spinosaurus enough to actually kill him. I also tried running him off the cliff by the Aviary building but I hit the invisible wall - maybe instead you could add a trigger to kill the spinosaur (and Anne) when they go over the cliff since running out of ammo seems to be a "game over" at the moment; this would provide an alternative way to defeat him.
Also, the spinosaur's health regenerates pretty quickly, so it might be a good idea to eliminate this or reduce his healing, since if you have difficulty finding the second gun after you've already unloaded the first, it's possible for him to regenerate fast enough to survive being hit by entire magazine of the other gun.


Thanks for the feedback! I'll look into those things for the next release.

_________________
You can usually find me on our Discord.

Image
https://www.trescom.org/download/trespasser-2020-a-trespasser-modding-starter-kit/
Image
https://www.trescom.org/download/trespasser-arena/


Top
 Profile  
 
PostPosted: Wed Apr 14, 2021 2:34 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12225
Location: Lima, Peru
TheIdiot wrote:
Also, the spinosaur's health regenerates pretty quickly, so it might be a good idea to eliminate this or reduce his healing, since if you have difficulty finding the second gun after you've already unloaded the first, it's possible for him to regenerate fast enough to survive being hit by entire magazine of the other gun.

I think that may have been what happened to me at first, then the last time I jut picked up the first two guns and went to crouch where the third one is before starting to shoot it from there...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Fri Apr 16, 2021 11:32 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5781
Location: That country nobody likes (you know the one)
Ya, I got him the 1st time around, but only because you guys gave me the info I needed to make my 1st battle
my last battle. ;)

There's got to be a way of linking the arenas to the hub, I'm assuming that's your ultimate goal, Mike? Beat 1,
go back to the hub, pick another arena, etc

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file


Top
 Profile  
 
PostPosted: Sat Apr 17, 2021 3:16 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1449
Rebel wrote:
There's got to be a way of linking the arenas to the hub, I'm assuming that's your ultimate goal, Mike? Beat 1,
go back to the hub, pick another arena, etc


Yup, that's what I'm leaning towards now. It's easy enough to return the player to the hub when the dino is defeated. I think I want the 3rd and final arena to trigger the true ending. The current one that plays a prerendered cutscene inside the raptor arena will probably be replaced.

By the way, I just have to share that Deadeyeguy_45 live streamed TArena~R in the Discord server and did a "rock only" run where he brutally defeated the raptors by bashing them all in the face with rocks... it was a sight to see!

_________________
You can usually find me on our Discord.

Image
https://www.trescom.org/download/trespasser-2020-a-trespasser-modding-starter-kit/
Image
https://www.trescom.org/download/trespasser-arena/


Top
 Profile  
 
PostPosted: Sat Apr 17, 2021 10:18 am 
Offline
Brachiosaurus
Brachiosaurus
User avatar

Joined: Wed Nov 18, 2015 8:17 pm
Posts: 113
lmao! Nothing better than beating something to death with what it was dug out of in the first place. :pirate: Really looking forward to the future for what the arena holds!


Top
 Profile  
 
PostPosted: Sat Apr 17, 2021 6:17 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 3823
Location: Canada, eh?
MikeTheRaptor wrote:
Rebel wrote:
There's got to be a way of linking the arenas to the hub, I'm assuming that's your ultimate goal, Mike? Beat 1,
go back to the hub, pick another arena, etc

Have you tried making multiple .scn files for each version of the hub which are loaded by each sequential arena? I believe that should work.

_________________
Current Project: Cloning Facility | My Release Thread
Image


Top
 Profile  
 
PostPosted: Sat Apr 17, 2021 6:21 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5781
Location: That country nobody likes (you know the one)
TheIdiot wrote:
MikeTheRaptor wrote:
Rebel wrote:
There's got to be a way of linking the arenas to the hub, I'm assuming that's your ultimate goal, Mike? Beat 1,
go back to the hub, pick another arena, etc

Have you tried making multiple .scn files for each version of the hub which are loaded by each sequential arena? I believe that should work.


I'm trying to recall what happens when you use tresed's scn generated files. I.E., if you play through a level, then hit restart level,
doesn't it just load the level exactly as it was before you bailed out of the level? I'm wondering, say you complete the 1st hub, the
dinos are dead, then return to the hub, would reloading that 1st hub load up the 1st hub with all the dinos already dead?

*I have to check into that. I wonder if actiontype 19 (save level action) might be useful -

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file


Top
 Profile  
 
PostPosted: Sat Apr 17, 2021 7:27 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1449
TheIdiot wrote:
MikeTheRaptor wrote:
Rebel wrote:
There's got to be a way of linking the arenas to the hub, I'm assuming that's your ultimate goal, Mike? Beat 1,
go back to the hub, pick another arena, etc

Have you tried making multiple .scn files for each version of the hub which are loaded by each sequential arena? I believe that should work.


This is an option, although I was slightly concerned about the bloat of having three sets of TArena~hub level files. Considering how small each level is though, it may still be smaller overall than some large outdoor levels.

So the order of the levels would basically be like this:
TArena~hub: Only Raptor Arena is accessible
TArena~R
TArena~hub2: Only Spino Arena is accessible
TArena~S
TArena~hub3: Only Final Arena is accessible
Final Arena

We had previously discussed the possibility of using Squirrel script to carry data from one level to another, but that seems pretty complicated and I wonder how that would affect trying to replay the mod from the first level when you've already completed it.

Whatever option I go with will come down to how much time I really want to spend :) At the end of the day, I think getting the Final Arena completed and accessible is enough of a success on its own! But making the mod something you progress through with a clear beginning and end is also very nice.

We shall see :)

Rebel wrote:
*I have to check into that. I wonder if actiontype 19 (save level action) might be useful -


This is an interesting idea as well. I haven't worked with that AT yet, but I'm interested to see how it could be used.

_________________
You can usually find me on our Discord.

Image
https://www.trescom.org/download/trespasser-2020-a-trespasser-modding-starter-kit/
Image
https://www.trescom.org/download/trespasser-arena/


Top
 Profile  
 
PostPosted: Fri May 21, 2021 10:00 pm 
Offline
Brachiosaurus
Brachiosaurus

Joined: Sun Jun 25, 2017 11:48 pm
Posts: 244
Can someone post a screenshot? I'd love to see the baked lighting on the buildings.


Top
 Profile  
 
PostPosted: Sun May 30, 2021 9:42 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1449
Teromen wrote:
Can someone post a screenshot? I'd love to see the baked lighting on the buildings.


Here is an ingame screenshot of the "hub" with reflections and some baked in ambient occlusion. I originally wanted some really dramatic shadows being cast on the walls by the stone gateways, but I ultimately went with something a little milder with just ambient occlusion. I'm still excited to see someone bake some nice shadows/lighting into the game :)

I found out recently that there is a Raytracing injector that is compatible with Trespasser and will actually provide native support for ambient occlusion in the engine, which is pretty cool. Mine were baked in using Blender.

Image

_________________
You can usually find me on our Discord.

Image
https://www.trescom.org/download/trespasser-2020-a-trespasser-modding-starter-kit/
Image
https://www.trescom.org/download/trespasser-arena/


Top
 Profile  
 
PostPosted: Mon May 31, 2021 2:25 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12225
Location: Lima, Peru
MikeTheRaptor wrote:
I found out recently that there is a Raytracing injector that is compatible with Trespasser and will actually provide native support for ambient occlusion in the engine, which is pretty cool. Mine were baked in using Blender.

Say what?

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Mon May 31, 2021 2:47 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1449
machf wrote:
Say what?


I haven't tried it myself yet, but it's called Reshade.

Here is an article with a video demonstrating it: https://www.dsogaming.com/videotrailer- ... h-tracing/

It's not particularly noticeable in Trespasser except in situations where there is an object near a wall or something, similar to the gateway in the screenshot I shared earlier.

_________________
You can usually find me on our Discord.

Image
https://www.trescom.org/download/trespasser-2020-a-trespasser-modding-starter-kit/
Image
https://www.trescom.org/download/trespasser-arena/


Top
 Profile  
 
PostPosted: Tue Jun 01, 2021 9:07 pm 
Offline
Brachiosaurus
Brachiosaurus

Joined: Sun Jun 25, 2017 11:48 pm
Posts: 244
I didn't get very good results with reshade. Your baked lighting looks a lot better. That's pretty neat with the curves.

I was thinking, would hard shadows without A.O. better match the "hard" terrain lighting in Trespasser? I wanna try both and see what happens. I should try it and release a test map or something to judge community opinion.


Top
 Profile  
 
PostPosted: Tue Jun 08, 2021 3:47 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Nov 10, 2002 9:41 pm
Posts: 1449
Teromen wrote:
Your baked lighting looks a lot better. That's pretty neat with the curves.


Thanks :) Yes, I created high poly versions of those models in Blender and baked the lighting detail onto low poly in-game versions so I could get better looking curves.

Teromen wrote:
I was thinking, would hard shadows without A.O. better match the "hard" terrain lighting in Trespasser? I wanna try both and see what happens. I should try it and release a test map or something to judge community opinion.


Definitely try it out. I'm excited to see that other people are experimenting with simulated lighting in Trespasser. I think we can really achieve some cool looking things that will be surprising for people who are used to Trespasser looking a certain way if we are creative about using techniques like baking :D

_________________
You can usually find me on our Discord.

Image
https://www.trescom.org/download/trespasser-2020-a-trespasser-modding-starter-kit/
Image
https://www.trescom.org/download/trespasser-arena/


Top
 Profile  
 
PostPosted: Tue Jun 08, 2021 9:58 pm 
Offline
Brachiosaurus
Brachiosaurus

Joined: Sun Jun 25, 2017 11:48 pm
Posts: 244
I wish I could bake the landscape without using 4,000 textures.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group