Shadefyre wrote:
I'm gonna have to put together a group of settings for maps that run poorly with higher cull values, because even after cranking it way down the framerate in this one tanks if I look left of spawn towards the mountain/valley. It's actually kept me from covering some of the maps I have stored up, as I want to show them in best way but can't find the right settings to get them there.
The reason this one can get laggy is that it's actually a modified version of another level in which all of the objects in the original level are still present, which means that they're getting rendered despite not being in the play area. You need to be careful with the culling values in general as many levels were not designed with increased values in mind. Can't remember what Tres' default cull value is, I believe it's 17 - might want to try that.
It's worth noting in case you're unaware that reducing the minimum cull value in CE's .ini won't cause every single object to become a billboard at short distances as the actual objects within the level also have CacheDist values assigned which should cause the larger/more obvious objects to stay 3D at reasonable distances.