Draconisaurus wrote:
the first thing which is to be done is use a 3D app to set all applicable object's scales to zero.
I guess you mean "one" (1.0) rather than "zero" (0.0), as that would actually collapse everything into a single point...
Density is used to calculate mass from the object's volume, Mass is used to set it directly instead.
Looks like Density = Mass/Volume/1000 and Mass = Density*Volume*1000
For water, that would make Density = 1.0 if Mass is in Kg and Volume in m^3 (1 liter = 0.001 m^3 = 1 dm^3 = 1000 cm^3, 1 liter water weighs 1 Kg = 1000 g, water has a density of 1 g/cm^3 = 1 Kg/dm^3 = 1 Kg/l)
Default Density value is 0.1 (lighter than water)
Moveable objects somehow get assigned a Density of 10.0 (heavier)
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