TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Mon Mar 01, 2021 6:14 am

All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Movers
PostPosted: Sun Feb 21, 2021 7:45 pm 
Offline
Brachiosaurus
Brachiosaurus

Joined: Sun Jun 25, 2017 11:48 pm
Posts: 142
Does anyone know of a good example of a mover? I want to make a platform that slides forward when you push a lever. Is this too hard for a beginner? I'm unsure. But it would really add to the level I'm working on.


Top
 Profile  
 
 Post subject: Re: Movers
PostPosted: Sun Feb 21, 2021 8:16 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4379
Location: Sweden
I'd say to take a look on how the elevator at the end of AS2 work. All you gotta do is to modify it to move forward instead of upwards :)

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
 Post subject: Re: Movers
PostPosted: Sun Feb 21, 2021 9:07 pm 
Offline
Brachiosaurus
Brachiosaurus

Joined: Sun Jun 25, 2017 11:48 pm
Posts: 142
You know... I should have thought of that lol. Thanks.


Top
 Profile  
 
 Post subject: Re: Movers
PostPosted: Tue Feb 23, 2021 9:20 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5700
Location: That country nobody likes (you know the one)
I've been screwing around with my 3 level elevator, it's rather involved but you may want to give it a look at some
point for future reference.

elevator example: http://www.mediafire.com/file/hx9terfsd ... p.zip/file

_________________
TresCom Anthology _Beta_CE Only (02/12/21):
http://www.mediafire.com/file/h8ioptd9l ... A.zip/file


Top
 Profile  
 
 Post subject: Re: Movers
PostPosted: Tue Feb 23, 2021 10:12 pm 
Offline
Triceratops
Triceratops

Joined: Wed Jul 22, 2020 12:59 am
Posts: 97
Teromen wrote:
Does anyone know of a good example of a mover? I want to make a platform that slides forward when you push a lever. Is this too hard for a beginner? I'm unsure. But it would really add to the level I'm working on.


Share how you script it if you get it working. horizontal movement has been giving me issues.


Top
 Profile  
 
 Post subject: Re: Movers
PostPosted: Tue Feb 23, 2021 10:57 pm 
Offline
Brachiosaurus
Brachiosaurus

Joined: Sun Jun 25, 2017 11:48 pm
Posts: 142
From what I can tell you have to rotate the model in a 3d program first. To change the pivot? Then rotate it again in TresEd. That's just a guess.

But im not sure that applies to a mover. I know it worked on a swinging door. I was playing around with a door you push and it falls forward. It didn't work when I made it big though. I think they need several collision brushes for large ones to work. I never got that far.


Top
 Profile  
 
 Post subject: Re: Movers
PostPosted: Fri Feb 26, 2021 2:10 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 12888
Location: Portland, OR
Teromen wrote:
From what I can tell you have to rotate the model in a 3d program first. To change the pivot? Then rotate it again in TresEd. That's just a guess.

So in my mental health state I can't contextualize what you wrote here very well, but this also descibes how I was able to fix the crane arm in IJ. If anyone recalls, it appears that the arm is supposed to swing down as you walk forward into IT, but it doesn't, instead if rotates on an irrelevant axis. Basically I took the arm and all its associated parts into Max and forced them to have the same orientation as each other. Then, I assigned the magnet free-rotate axis that made sense for this omni-pivot, and it worked. The example may be found in JPDS.

_________________
T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box / Tres Machinema & Dinosaur Toy Films


Top
 Profile  
 
 Post subject: Re: Movers
PostPosted: Fri Feb 26, 2021 3:31 am 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 3457
Location: Canada, eh?
Teromen - I think I know what you're referring to here. My suggestion is the ATX "Set Object Fixed Speed" ActionType, which exists in both ATX and CE. You would simply set the speed of the object when it starts moving and use the "Stop Fixed Speed" ActionType as well as a Freeze trigger to stop it.

_________________
Current Project: Cloning Facility | My Release Thread
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group