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And the value for "Sleep" should always be larger than the one for "WakeUp", otherwise you'll have something like Schrödinger's cat, where the dino doesn't know if it's dead or alive... I mean, asleep or awake.
That will explain why the AI in Isla Sorna might act a bit weird sometimes. I did set those to the same!
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Of note for future reference, I did a "convert to shippable scn" with GUIApp and the A.I. seems to work a lot better. Also the lag when you rotate the mouse side to side is completely gone(I'm using a lot of ground decoration layers).
Well the SCN partitions allows the game to read the level better and more quickly. Exactly what it does and how it works, maybe machf could explain it much better!
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I need to figure out how to clean up my swp file. Its up to 100mb and its a small map.
Check GeomAdd on how to use the "Update SWP" function. Basically export all objects in your level to get the textures in one folder. Then generate fresh .swp and .pid files with Shell Generator, and then use that function to import the texture from the folder you exported all objects to!
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Edit: The error message is apparently because I need to import the texture for the key card terminal. PScrtyCrdRdrLGHT01t2.BMP. I'll fix that.
Worth noting is that GUIApp and GeomAdd will report these as missing even if you have it imported. machf found a workaround years ago that you could add the texture as a simple extra material (through TPM edit) to the object that uses it and the error will be gone.
