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 Post subject: Two island terrains
PostPosted: Sat Feb 06, 2021 5:54 pm 
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T-Rex Killer
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Location: Lima, Peru
Here are two Trespasser-ready terrains I made from terrain data of two islands in the Pacific Ocean. I've tested them and they load without crashing. Both are centered at (0,0,0), so you can use Minilev or some other similar level to start working on them, just replace the default terrain with one of these and add your assets.

Both terrains are 8192m*8192m with height reaching over 512m. You can place your own custom level on any part of that area, or you can even write a series of levels which share the same terrain and progress from one to the next.


Attachments:
Island2f.zip [173.28 KiB]
Downloaded 10 times
Island1f.zip [207.76 KiB]
Downloaded 9 times

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 Post subject: Re: Two island terrains
PostPosted: Sun Feb 07, 2021 6:07 am 
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Brachiosaurus
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I've been getting some crashes while flying ingame or walking towards the big mountain range in the middle of Island1f. I placed Anne on top of the mountain range and the game crashed upon looking around when the level loaded. Do you think this has to do with the height of the terrain? I have a fun idea for a level with this terrain and was wondering if I could fix the crashing issue.


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 Post subject: Re: Two island terrains
PostPosted: Sun Feb 07, 2021 6:42 am 
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T-Rex Killer
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Did you generate partitions for the level with GUIapp?

EDIT: attached my test levels... have been walking around them for a while without crashes, though I haven't covered the whole area.


Attachments:
Island2.zip [861.98 KiB]
Downloaded 6 times
Island1.zip [896.45 KiB]
Downloaded 6 times

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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 Post subject: Re: Two island terrains
PostPosted: Wed Feb 10, 2021 5:00 am 
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Brachiosaurus
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Here's what I've been able to do with the terrain so far
Spoiler: show
Click on Image
(Click on thumbnail for full size)
Image

Click on Image
(Click on thumbnail for full size)
Image

I love the way the mountains look. I'm thinking of making a short level that's set in Central Asia. Hopefully it won't crash when I've actually put in some stuff lol


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 Post subject: Re: Two island terrains
PostPosted: Wed Feb 10, 2021 6:27 am 
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T-Rex Killer
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Nice!

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: Two island terrains
PostPosted: Wed Feb 10, 2021 7:53 pm 
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Oh nice! One of these days I need to put time to learn how to do this terrain data stuff. I know about the tutorial on the forum. :D

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 Post subject: Re: Two island terrains
PostPosted: Fri Feb 12, 2021 6:10 pm 
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T-Rex Killer
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Looks potentious. I still believe some folk ought to make levels which are purely scenic, no puzzles or combat. When the user is unfamiliar with the area, they can just enjoy it as a Nature walk.

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 Post subject: Re: Two island terrains
PostPosted: Fri Feb 12, 2021 7:28 pm 
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Draconisaurus wrote:
Looks potentious. I still believe some folk ought to make levels which are purely scenic, no puzzles or combat. When the user is unfamiliar with the area, they can just enjoy it as a Nature walk.


A level like that is on my To-Do-List. Detailed smaller areas, and making objects not moveable allows you to create it more interesting.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: Two island terrains
PostPosted: Sat Feb 13, 2021 8:34 pm 
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Brachiosaurus
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Joined: Sun Mar 08, 2015 9:54 pm
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Here's images of the military base using the Island1f terrain. I posted this on the discord server a few days ago.

Spoiler: show
Click on Image
(Click on thumbnail for full size)
Image

Click on Image
(Click on thumbnail for full size)
Image

Click on Image
(Click on thumbnail for full size)
Image


Yes, I've since also added your army vehicles from Motorpool :wink:


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 Post subject: Re: Two island terrains
PostPosted: Sun Feb 14, 2021 12:41 am 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
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Location: Lima, Peru
Nice!

BTW, the flat area at the center of the second island is meant to be a lake...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: Two island terrains
PostPosted: Sat Feb 20, 2021 5:04 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Portland, OR
Draco takes a partial peak since it is not the fabled night time mod.

Huh that looks interesting. I once created a new radio tower for the top of Misty Mountain in JPDS~plains, but lost it to a computer death from adware build-up. The Acacia tree was also lost and had to be re-modeled.

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