Tresspasser town level in BeamNG
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- Dinosaur egg
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Re: Tresspasser town level in BeamNG
Its very impressive work, do you have a plan with the project or just to get all the levels done?
- Rebel
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Re: Tresspasser town level in BeamNG
The process you detailed on the 1st page is quite involved. Kudos to you for putting that much effort ahead. I certainly do
enjoy the vids.
enjoy the vids.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
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- Dinosaur egg
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Re: Tresspasser town level in BeamNG
Thank you for the detailed explanation, very interesting, I’ll have to give a go. I think I’ve been messing up with having ‘Centre objects around (0,0,0)’ ticked on export.
- Draconisaurus
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Re: Tresspasser town level in BeamNG
I personally do not use that at-0,0,0 option almost ever. It's nice for bringing a model into a 3D graphics program, but otherwise not only do I want the imported models to not be ontop of each other, I generally keep the CStart/settings triggers in that area and don't wish to mess with not-selecting them.