Tresspasser town level in BeamNG

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Stevokenevo
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Re: Tresspasser town level in BeamNG

Post by Stevokenevo »

Its very impressive work, do you have a plan with the project or just to get all the levels done?
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Re: Tresspasser town level in BeamNG

Post by Rebel »

The process you detailed on the 1st page is quite involved. Kudos to you for putting that much effort ahead. I certainly do
enjoy the vids.
JohnDecodes
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Re: Tresspasser town level in BeamNG

Post by JohnDecodes »

Thank you for the detailed explanation, very interesting, I’ll have to give a go. I think I’ve been messing up with having ‘Centre objects around (0,0,0)’ ticked on export.
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Re: Tresspasser town level in BeamNG

Post by Draconisaurus »

I personally do not use that at-0,0,0 option almost ever. It's nice for bringing a model into a 3D graphics program, but otherwise not only do I want the imported models to not be ontop of each other, I generally keep the CStart/settings triggers in that area and don't wish to mess with not-selecting them.
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