That preview looks great!
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I worked on the end of the map but don't want to spoil it. I was inspired by something in a snes game. Its not something huge or anything but I think you all might like it. Its not the boat from the snes game hehe. I figure that's what everyone would think of.
Hmm, the Jeep chase from the ending of The Chaos Continues?
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Edit: This is mostly how the level will look. The general visual theme is done. I added some plants. I'm not sure if its obvious but its kind of a template map. Everything is laid out like a bunch of templates. The terrain was proceduraly generated. Of course I laid out splines where the hills and stuff go and decided a general theme of the shape of the terrain but the overall shape of the terrain is random-procedural. Its hard to explain. I figure that's best for my first try. I'll get better in the future. I mostly hope to get better at gameplay and making buildings. I may be close to my visual limitations. I want my next map to be more efficient with cliff resolution and decoration layer optimization.
Looks really great for your first try, I must say. A lot better than my early levels! You don't notice the randomly-generated terrain at all as your textures did a really good job at covering it up...looks very natural, actually. I wonder if perhaps next time you might try starting with a dirt terrain texture and putting grass over top of that instead of the other way around? The particular way you've layered the dirt makes me think it might look very realistic that way.
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If anyone wants to test it out and let me know any ideas they have after testing it let me know. It's not anywhere near done, I just would like to see if anyone wants to have a romp around the forest and see if anything pops into their mind. Anything to add to certain areas. Buildings, etc. Thanks.
Sure, I'm always down to playtest levels. I can go through the level and give you a bug/issue report and put in some suggestions as well if you like.

Also, if I may suggest, it might be worth renaming this thread in order to make it a bit more obvious if you intend on using it for this level in general.