Re: The Beach level exported into Unreal 4
Posted: Wed Jan 19, 2022 8:51 pm
So, I’ve still been trudging along with the project and I found out why everything looked so washed out. Importing the textures as the original BMP files washed out the colour when creating the material, so I had to convert them all to JPEG to make it match the original game. Had to manually reimport all textures and reapply, so it took ages. There were 4,300 images to convert, so I almost gave up on the project lol.
I’ve been adding the voice over to their locations, and been focusing on the Lab and its buildings and interiors. InGen Town & the Summit have the most man-made furnishings placed, the Lab is getting there, and the Beach is almost blocked out, whilst Jungle Road is a void.
I’ve been looking for modern models of the flora on the island. Once I have enough I plan to use Unreal’s landscaping tools to paint them onto the island.
I’m thinking of using dinosaur assets from the Unreal store, if the project progresses enough. And possibly having a first person shooter set-up, with a Half-Life 2 style object pick-up system. But not sure yet. But If I can code Anne’s arm to be controllable, and magnet grab objects, maybe the guns wouldn’t be too hard to do, because they don’t need reload animations or ammo pickups. Just a line trace fired from the barrel with an occasional muzzle flash.
Just seen the news of wohoyefe’s HD remake, I’ll have to give a go and get inspired again, because I’m feeling burnt out lol.
I’ve been adding the voice over to their locations, and been focusing on the Lab and its buildings and interiors. InGen Town & the Summit have the most man-made furnishings placed, the Lab is getting there, and the Beach is almost blocked out, whilst Jungle Road is a void.
I’ve been looking for modern models of the flora on the island. Once I have enough I plan to use Unreal’s landscaping tools to paint them onto the island.
I’m thinking of using dinosaur assets from the Unreal store, if the project progresses enough. And possibly having a first person shooter set-up, with a Half-Life 2 style object pick-up system. But not sure yet. But If I can code Anne’s arm to be controllable, and magnet grab objects, maybe the guns wouldn’t be too hard to do, because they don’t need reload animations or ammo pickups. Just a line trace fired from the barrel with an occasional muzzle flash.
Just seen the news of wohoyefe’s HD remake, I’ll have to give a go and get inspired again, because I’m feeling burnt out lol.