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PostPosted: Wed Dec 30, 2020 5:23 am 
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Brachiosaurus
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Joined: Wed Jul 22, 2020 12:59 am
Posts: 107
I've never done any 3D modeling but there are a few level specific assets and easter eggs I'd like to put in my levels. would making new assets be to difficult for someone with no experience?(i'm going to try either way) and is there a beginners guide already on this forum? send me a link or two and I would greatly appreciate it. :mrgreen:


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PostPosted: Wed Dec 30, 2020 10:18 am 
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-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
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Location: Sweden
Making new models is pretty advanced stuff. Most modelling programs have a steep learning curve and there is tons of tutorials if you search online.
I don't believe we have any tutorial for it because of that.

I would recommend Gmax, which is a free version of 3ds Max, as it allows export to TPM. Blender is something free a lot of people use but it is really tricky to get those models into Trespasser.
I personally use Sketchup Make (2017 free version, last non-online version), and export those models into 3ds Max for texturing and optimization. Sketchup is really simple to use but you still need to texture the model in Gmax or 3ds Max, and that is a learning curve as well. I only learned that myself this year. :P

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PostPosted: Wed Dec 30, 2020 10:21 am 
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T-Rex Killer
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Hey - on the Discord server, "RAPTOR" does lots of 3D modeling. I recommend asking him.

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PostPosted: Wed Dec 30, 2020 6:26 pm 
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Compsognathus
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Joined: Sat Jun 04, 2005 12:01 am
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Definetly go for gmax, its a few limitations, but probably won't ever face them. Think it was certain modifiers and tools that make some things easier.

Could probably write up a quick guide on some use like materials, poly editing and exporting it.


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PostPosted: Thu Dec 31, 2020 1:30 am 
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Brachiosaurus
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Joined: Wed Jul 22, 2020 12:59 am
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I guess i'll mess around with gmax and see if it's something I feel like delving into. I don't want to make anything too complicated. some simple objects and the like.


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