Im gonna try that later tonight and see if the glitches go away. That would be a good way to optimize the terrain.
I can export the Heightmap at any resolution up to 8192*8192 from world machine but obviously wont try that high. It's a small terrain so I figure to import at around 256*256. I can edit the playable area to be much bigger easily though and just enlarge the terrain size in world machine for a big level. It's a matter of adding selections where the player space is and then editing the properties to look right. I'm still learning how to use these tools. Its a fun process. Always been fun since the 90's.
When talking about world machine, I do not recommend it for making first person shooter landscapes. Hard to get details into the map. But I love it myself. Took a while to figure out. The organic nature is nice.
This is the landscape in world machine.

I could break that into a lot of small textures(like the single texture in the skatepark map) but it would prolly use up too much texture space. I figure after adding everything else there just wouldn't be room. Plus it would be blurrier.
Draconisaurus wrote:
Had a look. I felt that even without any objects, the terrain was causing a tiny drop in FPS. I agree that less quad subdivision is a good idea here. Other than that it looks great...
I am interested in assisting with new mods. What sort of level are you interested in putting together?
1. Maybe something like a radar dish and a boat mover at the end?
2. Simple map with key cards and dino fights? Maybe start at a long beach and have a trail leading to a shed and a small derelict boat sitting nearby. Climb in an underground sewer pipe that goes under a big electrified fence. Could at the end, climbing a tall cliff to the dish?
I dont know. Im not the best with ideas. But if someone gives me a drawing of what they think would be cool I can make the terrain for it. I wonder if we're all just out of ideas nowadays lol.
I don't know how to do key cards, movers or scripting yet.