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 Post subject: Re: My latest level.
PostPosted: Fri Dec 11, 2020 5:10 am 
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T-Rex
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Location: Canada, eh?
Quote:
"\MAPS\LVL\ExampleTPAs" which has a blank version of each of the 3 main TPA files.

Isn't there a download for a blank .TPA file somewhere around here? Also I think TPA Player is capable of making new ones, or at least EffectsEditor is.

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 Post subject: Re: My latest level.
PostPosted: Fri Dec 11, 2020 6:13 am 
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Brachiosaurus
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TheIdiot wrote:
Quote:
"\MAPS\LVL\ExampleTPAs" which has a blank version of each of the 3 main TPA files.

Isn't there a download for a blank .TPA file somewhere around here? Also I think TPA Player is capable of making new ones, or at least EffectsEditor is.


there's a blank .TPA bundled with the TPA editor in tres millenium. I haven't tried using a blank TPA basically because I don't know how yet. it seemed easier just to add sounds to the retail TPA files.


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 Post subject: Re: My latest level.
PostPosted: Fri Dec 11, 2020 6:15 am 
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Brachiosaurus
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looked into the T-script for the elevator in as2. I always thought it was a neat mechanic. I got the basics down I suppose.

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 Post subject: Re: My latest level.
PostPosted: Fri Dec 11, 2020 8:43 am 
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morningstarring wrote:
TheIdiot wrote:
Quote:
"\MAPS\LVL\ExampleTPAs" which has a blank version of each of the 3 main TPA files.

Isn't there a download for a blank .TPA file somewhere around here? Also I think TPA Player is capable of making new ones, or at least EffectsEditor is.


there's a blank .TPA bundled with the TPA editor in tres millenium. I haven't tried using a blank TPA basically because I don't know how yet. it seemed easier just to add sounds to the retail TPA files.


I'd recommend just making a new TPA with TPAPlayer, as it is possible the blank TPA included in that is the old one that has some bugs.

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 Post subject: Re: My latest level.
PostPosted: Fri Dec 11, 2020 5:58 pm 
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Aha! Great scripting. The elevator is a tricky one. I never got around to trying to make one, myself. I am soon releasing again a level called "Drac~Test", it might have some scripted events that inspire you. Basically the level is only script-testing in multiple small areas.

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 Post subject: Re: My latest level.
PostPosted: Sat Dec 12, 2020 5:40 am 
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Location: Canada, eh?
Nice work on the elevator. It can be really tricky to get that sort of thing working.

I'll bet you could use similar scripting for an automatic sliding door or something similar.

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 Post subject: Re: My latest level.
PostPosted: Sat Dec 12, 2020 5:52 am 
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Brachiosaurus
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Draconisaurus wrote:
Aha! Great scripting. The elevator is a tricky one. I never got around to trying to make one, myself. I am soon releasing again a level called "Drac~Test", it might have some scripted events that inspire you. Basically the level is only script-testing in multiple small areas.


i think a even a very small map could seem large/engaging with interesting scripts


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 Post subject: Re: My latest level.
PostPosted: Sat Dec 12, 2020 7:18 pm 
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I desire to point out The Four Towers elevators. They use one-touch buttons instead of constant-hold buttons, which might be important depending on the situation. They are found in the hexagon-shapes lab over in the grey terrain area, of the extended version.

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 Post subject: Re: My latest level.
PostPosted: Sun Dec 13, 2020 5:39 am 
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Brachiosaurus
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TheIdiot wrote:
Nice work on the elevator. It can be really tricky to get that sort of thing working.

I'll bet you could use similar scripting for an automatic sliding door or something similar.


I'm going to play around and see what more I can come up with. it helped me get a better grasp on more complex scripting at least

Draconisaurus wrote:
I desire to point out The Four Towers elevators. They use one-touch buttons instead of constant-hold buttons, which might be important depending on the situation. They are found in the hexagon-shapes lab over in the grey terrain area, of the extended version.


i think it could be accomplished by scripting the push force to be applied for a specific duration. I remember reading something in the T-script reference that would make it possible


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 Post subject: Re: My latest level.
PostPosted: Sun Jan 31, 2021 5:09 pm 
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I haven't been able to play any levels lately, but I think this is the one Shadfyre covered via utube. I think you did a good job
here. It was a well thought out level, and with puzzle elements. Fine job, bud.

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 Post subject: Re: My latest level.
PostPosted: Tue Feb 09, 2021 6:25 am 
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Brachiosaurus
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Rebel wrote:
I haven't been able to play any levels lately, but I think this is the one Shadfyre covered via utube. I think you did a good job
here. It was a well thought out level, and with puzzle elements. Fine job, bud.


thanks! and thanks again for telling me about the LP. it was cool seeing someone play my level. he did another of my first level redwood road.


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 Post subject: Re: My latest level.
PostPosted: Tue Feb 09, 2021 11:54 am 
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morningstarring wrote:
Rebel wrote:
I haven't been able to play any levels lately, but I think this is the one Shadfyre covered via utube. I think you did a good job
here. It was a well thought out level, and with puzzle elements. Fine job, bud.


thanks! and thanks again for telling me about the LP. it was cool seeing someone play my level. he did another of my first level redwood road.



wow, you did Redwood Road? thats a wery cool and nice looking level. i saw Shadefyres LP of this level yesterday. great job buddy

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