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 Post subject: New Modification - TLI1
PostPosted: Wed Sep 30, 2020 5:43 pm 
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T-Rex Killer
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I am currently working on a new Trespasser level. At this time, "Drac~Test" is an ongoing project, with small additions over time to find aspects of how the engine works and experiment with its abilities; but this level does not anticipate a release for some time. I am of a mind these days to move away from the asset-assembly mode of level making, which was fun and productive for a long time, and explore what is possible when targeted time is given to a single project over the long course, simultaneous with a small project scope so that the end result is not impossibly far away.

TLI1 may or may not have animals roaming around in it. Do not look for combat situation, or tourist-attraction passer-by arrangement. The level has in mind puzzling scenarios to make one think or consider in how to proceed. The plan has for a number of new models, including the natural scenery. It is my belief that many things Trespasser can do are not employed, as a condition from spending time on creating cool appearances or difficult combat scenarios. With hope, this can be grown.

I have taken some suggestion seriously and done some actual pen-sketch conceptual art for a mod. It is a rather nice experience and I look forward to more of this method's use. I still believe TresCom has untapped paper-artist potential from its members. For now, this is the image I give for how the space is to look.

Attachment:
TLI1_ConceptArt01.jpg
TLI1_ConceptArt01.jpg [ 526.49 KiB | Viewed 722 times ]

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PostPosted: Wed Sep 30, 2020 5:55 pm 
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I really like this Stone-Age type of feeling of the image. I wanna guess it has some King Kong inspiration based on the wall in the background?

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PostPosted: Fri Dec 18, 2020 6:21 pm 
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Hey Tatu, well a little bit. I was drawing from a few places.
At any rate, after some time debating, by now I am deciding to not finish this project. It became too stressful mental-health wise. Similar things I might make in the future but this was too big a bite to chew, let alone swallow. Below is the other, unfinished concept art image I drew for the mod:

Attachment:
TLI1_ConceptArt02.jpg
TLI1_ConceptArt02.jpg [ 534.21 KiB | Viewed 483 times ]


The mod was to be fairly small in size, possibly with no CAnimals. Entirely puzzle-based.

Attachment:
TLI1_01.png
TLI1_01.png [ 213.72 KiB | Viewed 483 times ]


This model was based on the Command Compound toy from the first Jurassic Park movie. Except in this case made of stone and thatch.

Attachment:
TLI1_02.png
TLI1_02.png [ 281.2 KiB | Viewed 483 times ]


One of the areas was going to be a heavily modified stone version of the Visitor Center by hppav. The inside was to have a lot of puzzles and things, and going about to different areas of the island was to be a gradual process of solving things.

Attachment:
TLI1_04.png
TLI1_04.png [ 310.73 KiB | Viewed 483 times ]


I was going to make a large portion or all of the foliage in the level fresh in 3ds Max. I only actually started one of them... Various ideas for how to put puzzles beyond keycards, board-stacks, and push-one-button were in planning. Some of that might make it into a future project. But, this mod just became too big, and too nice-looking. Sometimes the things which look the nicest are the ones assured to never come into being. It was nice to try.

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PostPosted: Fri Dec 18, 2020 7:20 pm 
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One day Trespasser will see another fully complete level. ;)

You should release what you've done though. ;)

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PostPosted: Fri Dec 18, 2020 8:02 pm 
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StoneAge, huh? Why not dress Anne up as Wilma Flintstone, recreate BedRock and give her a club to clobber the dinosaurs
with! Hell, the cartoon had history wrong anyways, so our dinosaurs fit into the concept.

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PostPosted: Sat Dec 19, 2020 2:26 am 
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You know, Rebel, you may be up to something there...

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PostPosted: Sat Dec 19, 2020 3:55 am 
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T-Rex
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Location: Canada, eh?
Bit disappointed to see this one being dropped, but I understand. Seems like you were biting off a fair bit with those new buildings.

Rebel wrote:
StoneAge, huh? Why not dress Anne up as Wilma Flintstone, recreate BedRock and give her a club to clobber the dinosaurs
with! Hell, the cartoon had history wrong anyways, so our dinosaurs fit into the concept.

I feel like we've discussed a Flintstones level in the past...

The "drivable car" from LostJungle would fit perfectly - the one which you pick up by the steering wheel and then literally walk around as if you're driving it. Just add those Hanna-Barbera running sounds and you're good.

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PostPosted: Sat Dec 19, 2020 5:31 am 
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Tatu, yes one day. I learn with each level. I am afraid the level isn't to be released. It goes into the mists of time, now.

TresStoneAge, hmm... Doesn't sound like a mod I might make, but TI has a nice idea there. I quite like putting ancient architecture and dinos together.

TI, yep. That command compound was nice. Found out what the scale looks like in first person. It had a staircase going up the back. Draco sighs.

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