Creating new content for Trespasser!
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TrespasserGuy
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by TrespasserGuy » Tue Sep 29, 2020 8:13 pm
Hey everyone. I've decided to start a new modding project, tentatively called "Dark Jungle"
I won't get too much into detail on what this mod is exactly about just yet, but here's a first look at the level's general design.
Spoiler: show
BIIG thanks to TheIdiot for the enhanced sky and moon in this image
Last edited by
TrespasserGuy on Tue Jun 14, 2022 4:16 am, edited 2 times in total.
TheIdiot
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Location: Canada, eh?
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by TheIdiot » Tue Sep 29, 2020 8:51 pm
Dayum, looks GREAT! Really eager to try this one out. I'm guessing this is the level you had me make that one thing for recently?
BIIG thanks to TheIdiot for the enhanced sky and moon in this image
Well, as always, you're certainly welcome! Though I'm not sure I recognize those particular sky settings. Doesn't look like the night sky from RTJP Prologue...
TrespasserGuy
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by TrespasserGuy » Tue Sep 29, 2020 9:08 pm
TheIdiot wrote: Dayum, looks GREAT! Really eager to try this one out. I'm guessing this is the level you had me make that one thing for recently?
It certainly is
TheIdiot wrote: \I'm not sure I recognize those particular sky settings. Doesn't look like the night sky from RTJP Prologue...
It's the sky settings you used for your abandoned "HorrorMod" level, I just implemented them here and they fit really well
Draconisaurus
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by Draconisaurus » Tue Sep 29, 2020 10:10 pm
Huh, someone has made use of that abandoned project after all, nice...
This mod looks quite atmospheric. I do like it so far. Have any Trespasser mods, other than the 20th anniv. level, included the new CE sky options AND been released in a finished state? I am curious what all things go on in this jungle.
machf
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by machf » Fri Oct 09, 2020 11:48 pm
Nice.
TheIdiot
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Location: Canada, eh?
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by TheIdiot » Sat Oct 10, 2020 3:21 am
Man is this level ever going to be solid. Can't wait to see it finalized.
Draconisaurus
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by Draconisaurus » Sat Oct 10, 2020 4:31 am
I am appreciating the streamlined selection of assets and ambience. Hmm now I am reminded of the Halo 1 night-time sniping level.
TrespasserGuy
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by TrespasserGuy » Mon Oct 12, 2020 10:46 pm
Draconisaurus wrote: I am appreciating the streamlined selection of assets and ambience. Hmm now I am reminded of the Halo 1 night-time sniping level.
Ohh, you mean the one level that had this playing in the background?
VIDEO
Man that would so awesome to have that track playing in a Tres mod.
Draconisaurus
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by Draconisaurus » Tue Oct 13, 2020 3:18 am
That is the one I meant, yep.
Draconisaurus
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by Draconisaurus » Sun Dec 06, 2020 4:01 am
Beautiful! Trespasser has waited patiently for people to make this sort of mod.
TheIdiot
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Location: Canada, eh?
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by TheIdiot » Sun Dec 06, 2020 6:59 am
Beautiful. Nice use of both the statue and the hotel buildings. I hope you decorated the interior!
TrespasserGuy
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by TrespasserGuy » Thu Jan 14, 2021 10:53 pm
I posted this to the TresCom Discord, but figured some of you guys should see it here too.
VIDEO
TheIdiot
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Posts: 4353 Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?
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by TheIdiot » Thu Jan 14, 2021 10:57 pm
The story aspect of this level is looking to be something which Draco and I both dreamed of, in a smaller (and much more reasonable) scale. I like it!