My newest project: Lost Jungle ~ Remastered (RELEASED pg. 4)
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- TrespasserGuy
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My newest project: Lost Jungle ~ Remastered (RELEASED pg. 4)
Hope you guys aren't afraid of snakes
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Last edited by TrespasserGuy on Sun Jul 26, 2020 9:13 pm, edited 2 times in total.
- tatu
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Re: Just a little sneak peek...
As I said on the Discord, it looks amazing.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Just a little sneak peek...
What does it eat?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Just a little sneak peek...
Seriously - I'm really happy to see this! Would this happen to be a red-tailed boa? One of my favourite snakes (being someone who quite likes them). I'd planned on doing this exact thing in RTJP. I'm guessing this won't be the only ambient animal you plan on adding..? I'd wanted to do fish in the water, various birds, spiders you could shoot to kill and then eat, etc.
- TrespasserGuy
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Re: Just a little sneak peek...
Thanks for all the feedback guys, appreciate it!
I was actually inspired by your Species list in the RTJP private forums to put this boa into my levelTheIdiot wrote:I'd planned on doing this exact thing in RTJP.
Just wait in see what I have in store...TheIdiot wrote:I'd wanted to do fish in the water, various birds, spiders you could shoot to kill and then eat, etc.
Re: Just a little sneak peek...
Awesome - I'd wondered whether anyone had really looked through that forum. I actually have a model of the boa that I never used somewhere on my hard drive. Make sure you check RTJP~testing, there's an animated toucan in there you could definitely find use for.TrespasserGuy wrote:I was actually inspired by your Species list in the RTJP private forums to put this boa into my levelTheIdiot wrote:I'd planned on doing this exact thing in RTJP.
Is this a new level entirely?
- Draconisaurus
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Re: Just a little sneak peek...
I am, myself, quite curious to know what this level is, what is being sneakily peaked at... The snake looks good enough to bring one to pause, in consideration of whether the snake was inserted with Photoshop. Those are very successful smoothing groups / elements.
- TrespasserGuy
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Re: My newest project: Lost Jungle ~ Remastered
Announcing a new project, Lost Jungle~HD, which is an "HD" Remaster of the original Lost Jungle level. Along with having the level updated with new foliage, and enhanced detail, new animals will be added such as snakes, fish, and insects. A newly implemented puzzle will let you beat this level
- Spoiler: show
- Spoiler: show
- Draconisaurus
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Re: My newest project: Lost Jungle ~ Remastered
I say, what an interesting project you've started! It seems funny in my head to think of an "HD Remaster" of LostJungle, considering it was in its time one of the highest-detail levels ever created, if not THE highest, with especial consideration for the foliage model density. Looking at your mod, I want to say, you might as well go all-out and replace as many of the foliage models as you can, to give it its own uhh... flavor, so that it is instantly recognizable against the old one. I applaud your project, it looks nice...
- TrespasserGuy
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Re: My newest project: Lost Jungle ~ Remastered
Thanks Drac. I still like the TC~Isle trees for what they're worth, but I am using a lot of TheIdiot's RTJP foliage for the rest of the level.
Here's another image of the newly added fauna
Here's another image of the newly added fauna
- Spoiler: show
- tatu
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Re: My newest project: Lost Jungle ~ Remastered
Ohh, nice!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
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Re: My newest project: Lost Jungle ~ Remastered
That is very cute. TI's RTJP work is a good source for new foliage models which haven't been broadly used in fan levels, yet.
- TrespasserGuy
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- Location: North America
Re: My newest project: Lost Jungle ~ Remastered
Thanks guys!
Ok, so right now I need some help. I want to create a terrain cover for the tunnel that connects the two areas of Lost Jungle. In the original level the tunnel was covered by the beach rocks, however, I want to be a little more "neat" with this and create tunnel covers, like the ones used in East Dock. I think I know how to achieve this, as I would have to export the .WTD file into a .tpm format, and then fiddle around with it in 3ds max before reimporting for it to fit right where the tunnel goes through the terrain. I'm having a tough time though, figuring out how to UV Map and texture the tunnel object, as looking at it right now in 3ds max, the tunnel cover only has a flat green texture instead of the full .bmp texture I wanted it to use.
Ok, so right now I need some help. I want to create a terrain cover for the tunnel that connects the two areas of Lost Jungle. In the original level the tunnel was covered by the beach rocks, however, I want to be a little more "neat" with this and create tunnel covers, like the ones used in East Dock. I think I know how to achieve this, as I would have to export the .WTD file into a .tpm format, and then fiddle around with it in 3ds max before reimporting for it to fit right where the tunnel goes through the terrain. I'm having a tough time though, figuring out how to UV Map and texture the tunnel object, as looking at it right now in 3ds max, the tunnel cover only has a flat green texture instead of the full .bmp texture I wanted it to use.
- Draconisaurus
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Re: My newest project: Lost Jungle ~ Remastered
I'm not 100% clear on the details you want to know, but as for UVW mapping, there is a basic modifier in the Modifiers drop-down for "UVW Map". You can choose from a number of geometric shapes as the basis of the projection of the texture onto the model. Most likely in this case you will want Plane or Box. Then you can use the text entry below to specify how big this projection geometry is, and how many times the texture repeats in a given dimension (X, Y, or Z). The problem you described above sounds like you applied a texture and then did not apply any UVW mapping. Tiny repeating tiles are a typical result.