My newest project: Lost Jungle ~ Remastered (RELEASED pg. 4)

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TrespasserGuy
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My newest project: Lost Jungle ~ Remastered (RELEASED pg. 4)

Post by TrespasserGuy »

Hope you guys aren't afraid of snakes :yum:
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Re: Just a little sneak peek...

Post by tatu »

As I said on the Discord, it looks amazing. :D
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Re: Just a little sneak peek...

Post by machf »

What does it eat?
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Re: Just a little sneak peek...

Post by Hilwo »

Image

Looks great :)
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Re: Just a little sneak peek...

Post by TheIdiot »

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Seriously - I'm really happy to see this! Would this happen to be a red-tailed boa? One of my favourite snakes (being someone who quite likes them). I'd planned on doing this exact thing in RTJP. I'm guessing this won't be the only ambient animal you plan on adding..? I'd wanted to do fish in the water, various birds, spiders you could shoot to kill and then eat, etc.
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Re: Just a little sneak peek...

Post by TrespasserGuy »

Thanks for all the feedback guys, appreciate it!
TheIdiot wrote:I'd planned on doing this exact thing in RTJP.
I was actually inspired by your Species list in the RTJP private forums to put this boa into my level :lol:
TheIdiot wrote:I'd wanted to do fish in the water, various birds, spiders you could shoot to kill and then eat, etc.
Just wait in see what I have in store... :wink:
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Re: Just a little sneak peek...

Post by TheIdiot »

TrespasserGuy wrote:
TheIdiot wrote:I'd planned on doing this exact thing in RTJP.
I was actually inspired by your Species list in the RTJP private forums to put this boa into my level :lol:
Awesome - I'd wondered whether anyone had really looked through that forum. I actually have a model of the boa that I never used somewhere on my hard drive. Make sure you check RTJP~testing, there's an animated toucan in there you could definitely find use for.

Is this a new level entirely?
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Re: Just a little sneak peek...

Post by Draconisaurus »

I am, myself, quite curious to know what this level is, what is being sneakily peaked at... The snake looks good enough to bring one to pause, in consideration of whether the snake was inserted with Photoshop. Those are very successful smoothing groups / elements.
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Re: My newest project: Lost Jungle ~ Remastered

Post by TrespasserGuy »

Announcing a new project, Lost Jungle~HD, which is an "HD" Remaster of the original Lost Jungle level. Along with having the level updated with new foliage, and enhanced detail, new animals will be added such as snakes, fish, and insects. A newly implemented puzzle will let you beat this level
Spoiler: show
OLD
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NEW
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Spoiler: show
OLD
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NEW
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Re: My newest project: Lost Jungle ~ Remastered

Post by Draconisaurus »

I say, what an interesting project you've started! It seems funny in my head to think of an "HD Remaster" of LostJungle, considering it was in its time one of the highest-detail levels ever created, if not THE highest, with especial consideration for the foliage model density. Looking at your mod, I want to say, you might as well go all-out and replace as many of the foliage models as you can, to give it its own uhh... flavor, so that it is instantly recognizable against the old one. I applaud your project, it looks nice...
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Re: My newest project: Lost Jungle ~ Remastered

Post by TrespasserGuy »

Thanks Drac. I still like the TC~Isle trees for what they're worth, but I am using a lot of TheIdiot's RTJP foliage for the rest of the level.

Here's another image of the newly added fauna :mrgreen:
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Re: My newest project: Lost Jungle ~ Remastered

Post by tatu »

Ohh, nice!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: My newest project: Lost Jungle ~ Remastered

Post by Draconisaurus »

That is very cute. TI's RTJP work is a good source for new foliage models which haven't been broadly used in fan levels, yet.
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Re: My newest project: Lost Jungle ~ Remastered

Post by TrespasserGuy »

Thanks guys!

Ok, so right now I need some help. I want to create a terrain cover for the tunnel that connects the two areas of Lost Jungle. In the original level the tunnel was covered by the beach rocks, however, I want to be a little more "neat" with this and create tunnel covers, like the ones used in East Dock. I think I know how to achieve this, as I would have to export the .WTD file into a .tpm format, and then fiddle around with it in 3ds max before reimporting for it to fit right where the tunnel goes through the terrain. I'm having a tough time though, figuring out how to UV Map and texture the tunnel object, as looking at it right now in 3ds max, the tunnel cover only has a flat green texture instead of the full .bmp texture I wanted it to use.
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Re: My newest project: Lost Jungle ~ Remastered

Post by Draconisaurus »

I'm not 100% clear on the details you want to know, but as for UVW mapping, there is a basic modifier in the Modifiers drop-down for "UVW Map". You can choose from a number of geometric shapes as the basis of the projection of the texture onto the model. Most likely in this case you will want Plane or Box. Then you can use the text entry below to specify how big this projection geometry is, and how many times the texture repeats in a given dimension (X, Y, or Z). The problem you described above sounds like you applied a texture and then did not apply any UVW mapping. Tiny repeating tiles are a typical result.
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