Draconisaurus wrote:
AI scripting attention is something I have found TresCom mods need badly, as well as more sticks for melee. I hadn't thought of the ambush potential, which sounds like both AI and outside triggers. I managed three or more really cool AI scenes in JPDS~streams but I don't think I ever really got back to it after. Good luck!
Yeah, I have looked at your scenes in JPDS, in particular the Raptor mating duel, as inspiration here. I want to go with a bit more of a "less is more" approach, where there aren't too many dinosaur encounters, but the ones that you do run into will be relatively harrowing. Once you reach the facility, I plan on getting a little bit more of a horror-esque atmosphere going, maybe have some dinosaurs burst out of doors as you pass them or drop down from the celing to scare the player. You'll have only precious seconds to escape before the dinosaurs come after you, and I'm thinking of trying to come up with a way to get the dinosaurs to pathfind properly inside of buildings...I have ideas but they might be overcomplicated.
One thing I've always wanted to recreate is that scene on the Jurassic Park Ride in Hollywood where the velociraptor chewing on electrical wirse drops down from above. I'll have to build some of these idea into my building models as I work on them now that I have a better idea of what I want the actual so-called "Cloning Facility" (which is no longer the official name of the actual facility within the level) to look like now...I'm thinking roughly something between the classic Jurassic Park-esque interiors filled with pipes and metal walkways and the more lab-oriented Embryonics Administration compound. And expect total darkness inside as well, until maybe you get the emergency lighting turned on, or maybe even a revisit of the old RTJP flashlight/nightvision idea.