Shadefyre wrote:
Would a flare/torch be possible in Tres? I feel like if so, that could work to keep it eerily dark in the abandoned facility without being too revealing like an electronic light source. Maybe a torch that only ignites when in hand, to avoid having it provide light from your back (or just not be stowable)? This is just an idea that your statement kind of evoked visually, free from the bindings of knowledge of engine capabilities.
I have ideas from the RTJP days on how to get a "light source" to look decent, so yes, I believe an illuminated flare is possible with some clever scripting. I got flare working in RTJP~testing but it didn't emit light. That'd be easier than a flashlight as well so perhaps that's a better idea. Don't want to spoil my idea for it too much.
Nick3069 wrote:
Yes and no, Ruins has a torch, but it doesn't emit light. I'm pretty sure the only possible light source in Trespasser is the sky; sun, moon, and/or stars.
Correct, you can't have extra light sources (although it seems to have been a potential engine feature during development that was never implemented) other than the level's "sun" object, though, so a dynamic light source wouldn't work as traditionally implemented in games. I do have a sort of workaround idea as to how to make a working light source that only works when it's active in your hand, however, and Draco and I had darkened indoor areas in the Site C mod.
Rebel wrote:
Level is looking really sharp there, T.I. I haven't been around much as of late (just too worn out from work these days), but good to see
that you and others have been busy.

Thanks as always, Rebel! You deserve quite the break after all the work that went into TC~Prequel anyway.
