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 Post subject: Re: Drac~Test
PostPosted: Fri Dec 25, 2020 1:26 am 
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T-Rex Killer
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You too machf!

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 Post subject: Re: Drac~Test
PostPosted: Fri Dec 25, 2020 11:54 pm 
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Hey, Draco - I can't help but feel something's wrong when I load the level...I'm in an empty nothingness on a tiny green patch with invisible physics objects to my right. I flew around and couldn't see anything? Am I missing something?

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 12:39 am 
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TheIdiot wrote:
I'm in an empty nothingness on a tiny green patch with invisible physics objects to my right. I flew around and couldn't see anything? Am I missing something?

This is poetry right here :lol:

Hmm, I never encountered that problem when I played through it. There's two sets of level files for Drac~test in the download, so you could try using the other one?


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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 12:58 am 
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That's odd, I've had no such problem either. OTOH, the level has crashed more than once after trying some things...

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 1:51 am 
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T-Rex Killer
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Hmmm, well I did not design fly-around-a-green-square-simulator when I made Draco~Test. So, I'm not sure what happened? Did you install the ASA and ASB correctly? You might try deleting the ASB file, maybe it doesn't agree with your computer.

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 7:47 am 
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T-Rex
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Location: Canada, eh?
Tried the suggested fixes, guys, still the same result...this level seems to be very specifically broken for me.
Out of curiosity, I turned on BONES and discovered some ghostly objects:

Click on Image
(Click on thumbnail for full size)
Image


So...looks like everything is loading in except the visual CInstances. Never seen anything like this before! I tested a bunch of other levels which are installed in the same folder and it seems this is the only one acting funny. It's probably a CE setting messing things up somewhere, though it is odd that it only occurs in this particular level. I quickly fiddled around with CacheDist and a couple of other rendering settings no no avail.

TrespasserGuy wrote:
TheIdiot wrote:
I'm in an empty nothingness on a tiny green patch with invisible physics objects to my right. I flew around and couldn't see anything? Am I missing something?

This is poetry right here :lol:

:P
I met a traveller on a tiny green patch
Who said: "Ten invisible and unconnected physics boxes
Stand in the desert. Near them, on the gravel,
Half-working, a broken level lies.

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 5:07 pm 
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Oh my. Hehe.

Hmm uhh. I note briefly that at some point I moved the fallen segmented tree from next to the PV gate in early Tres builds, way out of the map area in super click-drag, and it makes me curious if your hardware doesn't like huge world parameters.

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 5:36 pm 
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I just quickly loaded this in-game and I have no issue with the meshes loading in.

TheIdiot: Try using one of the default .ini settings that comes with CE, just to see if it is a setting!

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 7:56 pm 
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Tried the default .ini, still no change. I also tried putting the level in different folders to no effect.

I did however go and check the level out in TresEd. Looks like there's some pretty interesting stuff going on here, just a shame I can't test any of it out.

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 8:11 pm 
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Hmmmm. If you search in TresEd and find "VGiantTreerunk00-00", I recommend deleting it and all of its near-by objects to see if the level loads. Hmm, it was brought in after the Cape Gun, instance order ought to be fine.

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 8:32 pm 
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Draconisaurus wrote:
Hmmmm. If you search in TresEd and find "VGiantTreerunk00-00", I recommend deleting it and all of its near-by objects to see if the level loads. Hmm, it was brought in after the Cape Gun, instance order ought to be fine.


I found "VGiantTreerunk00-00" in TresEd and it was so far out in the map that it starting blinking in and out of existence and TresEd started lagging lol. I moved it back to the level's basement. TI, I think you should just move the tree and its parts back instead of deleting it, and I think it should solve your problem.


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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 10:14 pm 
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Have you tried redownloading the level? The archived file may have been corrupted during download...
Also, I noticed there are two sets of level files...

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 Post subject: Re: Drac~Test
PostPosted: Sat Dec 26, 2020 11:21 pm 
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T-Rex Killer
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Hmm, well this is an odd sort of test. Putting objects that far out may have some affect on level stability. Noted!...

machf, you are correct, I didn't notice that. I can fix the archive later on...

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 Post subject: Re: Drac~Test
PostPosted: Sun Dec 27, 2020 3:32 am 
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T-Rex
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Location: Canada, eh?
Redownloaded, still no change. I also moved the trees into the level area, still no fix.

I might try exporting everything into a different level to see what happens.

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 Post subject: Re: Drac~Test
PostPosted: Sun Dec 27, 2020 4:35 am 
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T-Rex Killer
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Hmm. Tatu can do a GUIApp bug check. Maybe one of the things it detects might sound like a visibility issue which we're familiar with.

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