tatu wrote:
I took a look, and nothing stands out, not that would cause invisible objects at least AFAIK.
Alright, darn...
Quote:
However, moving around the start area in GUIApp gives this error:
"Terminal Error: code 1015 at 779 in .\Source\Lib\Renderer\PipeLine.cpp"
I have no idea what it means but the level works fine moving around if you press ignore but it still reports on that error.
Huh. Well it
is a test level. Various unusual things that might give unusual errors. For some reason the set-up of small clusters of objects with great distances between, comes to mind as one, but I'm not sure why this might be more or less significant.
Quote:
PS: Stop using base mesh that do not end with "-00", GUIApp reports it as an error

Haha, I remember that GUIApp error from years back. And well in the past year or more I've been more strict about object names, including always adding -00 and usually 01-00, 02-00 etc. Of course CAnimals and Anne bring up the error naturally. What objects didn't end in -00?