Unfinished Level Pack
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- TrespasserGuy
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Unfinished Level Pack
Hey guys. I know that a few of you have been cooped up in your homes, I know I've been. Anyway, I suspect some of you are itching to look at some new levels so I have for you two unfinished levels that I hope will sate your mod lust Both of these levels take inspiration from some JP1 concept art and try to create a tropical resort-type locale that is very heavily implied to take place on Isla Nublar. Remember these levels are heavily unfinished, so whatever you see here is what I had done before I stopped working on them. Don't expect TOO much is what I'm saying.
My main purpose of releasing these levels is to give some of you modders some inspiration for future level design.
http://www.mediafire.com/file/mz9hk3ti7 ... k.rar/file
My main purpose of releasing these levels is to give some of you modders some inspiration for future level design.
http://www.mediafire.com/file/mz9hk3ti7 ... k.rar/file
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- Draconisaurus
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Re: Unfinished Level Pack
Had to give these a quick glance before heading to bed. No time to give my full thoughts, but I can't help but feel like ValleyResort reminds me of another level...hmm...
(ignore the black water, I haven't made proper river meshes yet )
(ignore the black water, I haven't made proper river meshes yet )
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Re: Unfinished Level Pack
Still psyched about the RTJP health/stamina system... Possibly one of the most critical mods made to the game.
Re: Unfinished Level Pack
Alright! I checked out these levels really quickly - must say I'm sad to see them unfinished!
AbandonedResort: I really like what you were setting up here, looked like this level would have had some really interesting exploration, if being a bit more linear than your other levels. That platforming at the start is deadly. Draco would be proud of you, it rivals the infamous JPDS amber mine. I like the fenced area at the back and the monorail tracks, seems like there was some serious potential for puzzles around there. I can almost picture the way this would have looked in a finished state!
Funnily enough this level reminds me a lot of my first-ever level, which was a remake of BE...had a big hotel complex like that one as well as electric fences, a helipad and the monorail track extending mid-way into the level.
ValleyResort: As I insinuated earlier, this looks a LOT like the Safari Lodge overlook in RTJP. I really like what you've done with the elevation and overall design of the lodge area. The double bridges with the platform in the centre look exceptionally precarious, I can imagine plenty of visitors with a fear of heights having a rough time up there. Since this level is a lot less developed, there isn't a lot to see, but the overall concept is really quite interesting and would have offered a really awesome view over that central valley. Might even have to take some design cues from this level myself as I really like what you did with the woodchip paths connecting things together.
Nice work using the old RTJP assets by the way, I never thought most of them would see the light of day again! Makes me want to go model the Safari Lodge some more.
AbandonedResort: I really like what you were setting up here, looked like this level would have had some really interesting exploration, if being a bit more linear than your other levels. That platforming at the start is deadly. Draco would be proud of you, it rivals the infamous JPDS amber mine. I like the fenced area at the back and the monorail tracks, seems like there was some serious potential for puzzles around there. I can almost picture the way this would have looked in a finished state!
Funnily enough this level reminds me a lot of my first-ever level, which was a remake of BE...had a big hotel complex like that one as well as electric fences, a helipad and the monorail track extending mid-way into the level.
ValleyResort: As I insinuated earlier, this looks a LOT like the Safari Lodge overlook in RTJP. I really like what you've done with the elevation and overall design of the lodge area. The double bridges with the platform in the centre look exceptionally precarious, I can imagine plenty of visitors with a fear of heights having a rough time up there. Since this level is a lot less developed, there isn't a lot to see, but the overall concept is really quite interesting and would have offered a really awesome view over that central valley. Might even have to take some design cues from this level myself as I really like what you did with the woodchip paths connecting things together.
Nice work using the old RTJP assets by the way, I never thought most of them would see the light of day again! Makes me want to go model the Safari Lodge some more.
Not sure if the original health system (ala JPDS, use items to heal) will make it in as envisioned since it would be weird to return to places previously visited only for the healing items to have respawned. Still thinking of alternatives to that one...regenerating health is SOOO 2010.Draconisaurus wrote:Still psyched about the RTJP health/stamina system... Possibly one of the most critical mods made to the game.
Re: Unfinished Level Pack
Going to take a look at this later this week...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Unfinished Level Pack
Finally got around to playing this...! Sorry I forgot about it for a few days.
AbandonedResort
AbandonedResort
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Re: Unfinished Level Pack
I just played through this, I like the look of the level and all the modeling looks good too. I'm with Draco on the bridge
too, cool bridge and the area that it leads to. Kind of reminds me of something you'd see in Japan or China. I would
say the raptors took me by surprise too, I must have been daydreaming.
So, yeah, it's an interesting level, obviously far from complete, but worth the time to give it a look -
too, cool bridge and the area that it leads to. Kind of reminds me of something you'd see in Japan or China. I would
say the raptors took me by surprise too, I must have been daydreaming.
So, yeah, it's an interesting level, obviously far from complete, but worth the time to give it a look -
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
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Re: Unfinished Level Pack
Really, I'd love to see it finished one day. Btw, what about the level you had me beta test, TresGuy? How's it coming?
Re: Unfinished Level Pack
That terminus model is from Beach HD, but it didn't have physics - did TresGuy add proper physics to it? Also the hat is my doing as well, was supposed to be the worker helmets from the opening of JP, but has since been replaced by a proper model. Sounds like you should take a look at the old RTJP level's basements, you might find something useful buried away in there, Draco.I DID however love the new monorail Terminus. You both remained loyal to the original and buffed it up, adding new design schemes and such.
The bridge models were inspired by this: The hotel house buildings aren't mine, those would be hppav's work from one of his test levels. I feel like they've always had physics? There's also a cool garage building in one of his levels I don't think anyone's ever put to use...
TestLev, maybe? I feel like it's a bit bigger than TestLev, though.IIII hmmm where did you get a WTD this small? Not a retail level...
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Re: Unfinished Level Pack
HUH lol. Yes he did.TheIdiot wrote:That terminus model is from Beach HD, but it didn't have physics - did TresGuy add proper physics to it?
I really should... After I finish with Tres-dev material, of course.Also the hat is my doing as well, was supposed to be the worker helmets from the opening of JP, but has since been replaced by a proper model. Sounds like you should take a look at the old RTJP level's basements, you might find something useful buried away in there, Draco.
Oh huh I see. I feel like you own them at this point, but yes ;P I am pretty sure, I was in a level where I just walked through their walls, before. Anyway super-cool that they had interior decor this time.The hotel house buildings aren't mine, those would be hppav's work from one of his test levels. I feel like they've always had physics? There's also a cool garage building in one of his levels I don't think anyone's ever put to use...
What is "TestLev"? The retail testing level is called "TestScene", and I guess you haven't looked at it in a while...TestLev, maybe? I feel like it's a bit bigger than TestLev, though.IIII hmmm where did you get a WTD this small? Not a retail level...
Re: Unfinished Level Pack
Hmmm, I think I may have made one called "TestLev"... I don't know if that's the one he means, don't remember if I released it. While TestScene uses a 64*64 terrain, I used an 80*80 one (expanding it to 128*128) from those found with the source.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Unfinished Level Pack
I did mean TestScene, but I think machf's right here...there's definitely another level somewhere called TestLev, which is where the confusion occurred. Looking at my level folder, I have one called "TestLevel", but no TestLev.machf wrote:Hmmm, I think I may have made one called "TestLev"... I don't know if that's the one he means, don't remember if I released it. While TestScene uses a 64*64 terrain, I used an 80*80 one (expanding it to 128*128) from those found with the source.
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Re: Unfinished Level Pack
Huh. I am guessing he made his terrain using MaxScript and the GUIApp process.