Alright, so due to the already large amount of work I have piled up, I won't have time to participate in the contest unfortunately. I did actually get as far as a rough heightmap for the level, which I planned to import to Tres and then edit further there. Unfortunately I somehow lost the master file, which prevented me from fixing some of the issues with the map (namely, the river being way, waaay too deep and the large caldera in the southern mountains being too short), but I will share the heightmap for others to use. You'll have to import it to TresEd, export the terrain, then re-export it from 3DS Max and finally re-import it via GUIApp in order to get it working properly. If you use it, feel free to edit out the little watermark at the bottom in TresEd...I actually meant to remove it myself before I lost the master.

(Click on thumbnail for full size)

Some small points: I'd intended on using my border terrain object from the Anniversary Level/MegaJungle around the level to make it feel much larger. Also, the fence on the western side of the map is supposed to continue up between the mountains so it feels like it's part of a bigger paddock - you can see the small gaps I left for it to the north and south. There are a series of small rivers throughout the map as well, intended more to act as a guide for the player than to obstruct their path. You can see that the smaller rivers join up and enter a lower-height section, which I was going to make into a gorge which the player could climb down into and then climb out of again in a few different places (the gorge would have included a pack of compies). The main river would have ended in the south with a tunnel leading into a waterworks or something JP-ish...it ends at a mountain as I'd intended to cut it out as a terrain "cover" object to allow for the tunnel. You aren't supposed to be able to exit the level through the pass in the north as it would have been blocked off.
TheKritter71 wrote:
jetblack wrote:
Yeah I asked him about his Nublar assets, and sadly he said most of them were lost to HDD failure. Might be a bit tough to design without Nublar assets, unfortunately.
You're welcome to use other assets, maybe borrow from East Dock or RTJP old versions (ask TheIdiot on that). There was an area inspired by the JPDS that I did feel we should add-in (the blue shed from JPDS streams for the Radio tower, with the fence). You can do whatever you wish with whatever you have, as long as it's fine (you could even put placeholders)
All the assets from the older RTJP versions are available for use in whatever Trespasser-related stuff you want. There's a fair bit of potentially useful stuff in the last version I released, but a lot of the textures were designed with a weathered look, so you'd have to retexture them to match up with a clean Jurassic Park.