Hunter's camp & Lab complex in Source engine

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Re: Hunter's camp & Lab complex in Source engine

Post by Slugger »

Hey dude, these are gorgeous, especially the interior shots with the lighting effects! Great work! That's one thing I wish Tres had: a more robust lighting system that would permit point sources.
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Re: Hunter's camp & Lab complex in Source engine

Post by Draconisaurus »

Orange Box, interesting. I had it but never actually played it, years ago... Looking at screenshots, I believe I am caught up in comparing your foliage-density with the Tres level it's based on. The original game for Orange Box, seems to handle its object density quite well for its own purposes. Perhaps some move can be made to create a new particular style of plant-coverage which doesn't *look* incomplete.
killer89 wrote:Source is rather modable and has support for multiplayer, however the mod needs to be made on multiplayer-branch..
I'll just say, I once played in.. whatever that Far Cry game was, which had its own ingame level creation tools for multiplayer. Some other forum member recreated a few Tres levels inside this, including an explorable LAB with underground sewer system. If your own LAB could be made to work with multiplayer, that would be very special indeed.
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Re: Hunter's camp & Lab complex in Source engine

Post by CommanderGrade »

killer89 wrote:'Ello,





https://www.flickr.com/photos/184028055 ... 0659786227


Lab complex

Due to grid size limitation building the entire level was not plausible, so instead i picked the key area from the level and went with that.
Some of the textures are original Trespasser textures, which have been upscaled with neural networks. There are also some Trespasser textures TheIdiot upscaled, and kindly
allowed me to use them.

https://www.flickr.com/photos/184028055 ... 0659536001

:yes:

i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?
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Re: Hunter's camp & Lab complex in Source engine

Post by tatu »

CommanderGrade wrote:i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?
You should be able to open the image you want and click a download button on the bottom right, at least on PC.
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Re: Hunter's camp & Lab complex in Source engine

Post by killer89 »

tatu wrote:
CommanderGrade wrote:i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?
You should be able to open the image you want and click a download button on the bottom right, at least on PC.

^^ This ^^^

Once you click the download button, you are given a choice to download the image in a desired size, including the original.
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Re: Hunter's camp & Lab complex in Source engine

Post by CommanderGrade »

killer89 wrote:
tatu wrote:
CommanderGrade wrote:i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?
You should be able to open the image you want and click a download button on the bottom right, at least on PC.

^^ This ^^^

Once you click the download button, you are given a choice to download the image in a desired size, including the original.

thanks for the tips :)

but i downloaded them all from flickr. had to register there first though.
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Re: Hunter's camp & Lab complex in Source engine

Post by killer89 »

Industrial jungle -wip-


Image

Image

Mike finished rear cage hummer some time ago using counter-strike: global offensive's humvee as a base.
LifelessTapir went through the pain of removing the camouflage from the original humvee texture.


Plantation house -wip- (just the buildings)

Image

Image

Image

Image

I probably share the plantation house as prefab, in case someone wants to give a shot with Jurassic Life-mapping, once it goes live some time in the future.
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Re: Hunter's camp & Lab complex in Source engine

Post by Isolt »

Looking forward to playing!
If these up-scaled textures are any use, feel free to use them.
https://www.trescomforum.org/viewtopic.php?f=6&t=11472
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Re: Hunter's camp & Lab complex in Source engine

Post by tatu »

Looking good as always!
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Hunter's camp & Lab complex in Source engine

Post by killer89 »

Worker village -wip-

Image

Image

Image

Image
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Re: Hunter's camp & Lab complex in Source engine

Post by Draconisaurus »

Pretty neat. The Ops Center is always great to see re-created. I never finished my own version... nor the Embryonics Admin version.
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Re: Hunter's camp & Lab complex in Source engine

Post by TheIdiot »

Just want to pop in here and say the Ops Centre looks really nice! I would like to potentially see a little bit more overgrowth in and around the building.
Never touched Source modding myself before, but is there the option to have 3D grass? I feel like those IJ areas are a little too bare without the groundcover on such an otherwise well-rendered engine.
A thought: it would be fun to have the entire Trespasser level set as a campaign for Left 4 Dead 2, which I know is also a Source game...
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Re: Hunter's camp & Lab complex in Source engine

Post by Draconisaurus »

Hmm, or instead of grass, perhaps more varied terrain texture?
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