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PostPosted: Sun Aug 02, 2020 2:26 am 
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Hey dude, these are gorgeous, especially the interior shots with the lighting effects! Great work! That's one thing I wish Tres had: a more robust lighting system that would permit point sources.

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PostPosted: Mon Aug 03, 2020 7:21 pm 
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T-Rex Killer
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Orange Box, interesting. I had it but never actually played it, years ago... Looking at screenshots, I believe I am caught up in comparing your foliage-density with the Tres level it's based on. The original game for Orange Box, seems to handle its object density quite well for its own purposes. Perhaps some move can be made to create a new particular style of plant-coverage which doesn't *look* incomplete.

killer89 wrote:
Source is rather modable and has support for multiplayer, however the mod needs to be made on multiplayer-branch..

I'll just say, I once played in.. whatever that Far Cry game was, which had its own ingame level creation tools for multiplayer. Some other forum member recreated a few Tres levels inside this, including an explorable LAB with underground sewer system. If your own LAB could be made to work with multiplayer, that would be very special indeed.

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PostPosted: Thu Dec 10, 2020 2:09 pm 
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Dinosaur egg
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killer89 wrote:
'Ello,





https://www.flickr.com/photos/184028055 ... 0659786227


Lab complex

Due to grid size limitation building the entire level was not plausible, so instead i picked the key area from the level and went with that.
Some of the textures are original Trespasser textures, which have been upscaled with neural networks. There are also some Trespasser textures TheIdiot upscaled, and kindly
allowed me to use them.

https://www.flickr.com/photos/184028055 ... 0659536001

:yes:



i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?

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PostPosted: Thu Dec 10, 2020 3:41 pm 
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-=TresCom Website Manager=-
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CommanderGrade wrote:
i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?


You should be able to open the image you want and click a download button on the bottom right, at least on PC.

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PostPosted: Thu Dec 10, 2020 5:22 pm 
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Parasaurus
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tatu wrote:
CommanderGrade wrote:
i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?


You should be able to open the image you want and click a download button on the bottom right, at least on PC.



^^ This ^^^

Once you click the download button, you are given a choice to download the image in a desired size, including the original.


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PostPosted: Thu Dec 10, 2020 5:45 pm 
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Dinosaur egg
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killer89 wrote:
tatu wrote:
CommanderGrade wrote:
i would love to download some of these photos, but i cant. is there a possibility that you can email them to me?


You should be able to open the image you want and click a download button on the bottom right, at least on PC.



^^ This ^^^

Once you click the download button, you are given a choice to download the image in a desired size, including the original.



thanks for the tips :)

but i downloaded them all from flickr. had to register there first though.

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PostPosted: Fri Dec 25, 2020 4:59 pm 
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Parasaurus
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Industrial jungle -wip-


Image

Image

Mike finished rear cage hummer some time ago using counter-strike: global offensive's humvee as a base.
LifelessTapir went through the pain of removing the camouflage from the original humvee texture.


Plantation house -wip- (just the buildings)

Image

Image

Image

Image

I probably share the plantation house as prefab, in case someone wants to give a shot with Jurassic Life-mapping, once it goes live some time in the future.


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PostPosted: Fri Dec 25, 2020 8:29 pm 
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Stegosaurus
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Looking forward to playing!
If these up-scaled textures are any use, feel free to use them.
https://www.trescomforum.org/viewtopic.php?f=6&t=11472


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PostPosted: Fri Dec 25, 2020 9:10 pm 
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Looking good as always!

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