Yes, this link is safe for people who see it being weird, it is this image :Draconisaurus wrote:https://bnc.lt/a/key_live_eifqPbvhIRnKE ... %23details
4ushT
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- tatu
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Re: 4ushT
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: 4ushT
Haha thanks, things we take for granted on comps get weird on phones.
Re: 4ushT
Well damn, seems I can't play this level as I get a crash as soon as I leave the starting village area. Seems like too many intersecting trees might be the culprit here.
Still, I went over it again in TresEd, and I'll give a quick overview of my thoughts:
And I must say that I'm super excited for Lost Jungle III. Those levels may be small, but they're always fun to play.
Still, I went over it again in TresEd, and I'll give a quick overview of my thoughts:
- Spoiler: show
And I must say that I'm super excited for Lost Jungle III. Those levels may be small, but they're always fun to play.
- Draconisaurus
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Re: 4ushT
Ahhhhhhhhh......
That's, the sound of my satisfaction of you finally playing this level
Thanks for your review! The impressions you got were as-designed. Also, yes, some areas were unfinished. As a note, the gun you get at the beginning has 100 shots. I imagine Norman has a bunch of bullets on his person.
We do need to figure this issue out. I should hope fiddling with the CE settings could solve it. Those trees are pretty low-calibur.. You could also try playing the level in ATX...
That's, the sound of my satisfaction of you finally playing this level
Thanks for your review! The impressions you got were as-designed. Also, yes, some areas were unfinished. As a note, the gun you get at the beginning has 100 shots. I imagine Norman has a bunch of bullets on his person.
We do need to figure this issue out. I should hope fiddling with the CE settings could solve it. Those trees are pretty low-calibur.. You could also try playing the level in ATX...
Re: 4ushT
No problem! And I actually didn't see any gun at the start of the level...I would have ended up doing the whole thing without a weapon.Thanks for your review! The impressions you got were as-designed. Also, yes, some areas were unfinished. As a note, the gun you get at the beginning has 100 shots. I imagine Norman has a bunch of bullets on his person.
I don't actually have ATX at all anymore, since I couldn't run it on my old computer. There must be a setting or something to fix this...CE has a bunch of settings related to transparency anti-aliasing, perhaps that has something to do with it.We do need to figure this issue out. I should hope fiddling with the CE settings could solve it. Those trees are pretty low-calibur.. You could also try playing the level in ATX...
- Draconisaurus
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Re: 4ushT
Why not try now? This is a good level to test it on - I'm sure I could've released this level 3 years ago and no one would've had crashes. It's really not very taxing for an average Tres mod. Anyway we're all being crowded into our houses by Corona (supposedly) so let's hash this thing out
- tatu
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Re: 4ushT
I did a quick test. It doesn't crash for me when leaving the village. TI, could you post your trespasser.ini? Then I could compare it to mine and do some testing to see if I can reproduce the crashing?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: 4ushT
Okay, I managed to get it to work after fiddling around with some CE settings - I had to massively increase the memory usage across all fronts, but the level now seems to be playable, albiet a bit laggy (another problem I'm trying to figure out). Seems like the game runs a bit better - going to check and see if this reduces crashing in the other levels I was having problems with. In case it helps anyone, my settings are now:
Anyway, it's too late to actually try the level, but I'll do so when I get some time later this week. I might have to edit the start triggers a bit first because the red tint really strains my eyes.
Code: Select all
[Memory]
SysMemSize=4000000
SysMemSizeD3D=4000000
MemSizeD3D=512
MemCachePercentD3D=40
TexPoolSizeD3D=8192
MaxTerrainMem=100000
MaxTerrainDynaShadowMem=100000
ExtraTerrainNodes=512
ForceManagedMemD3D=False
MeshHeapSize=48
- Draconisaurus
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Re: 4ushT
It IS an alien dimension. Perhaps simply making it a brighter shade of the same hue would help..
Tatu let me know what you think of the level
Tatu let me know what you think of the level
- Rebel
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Re: 4ushT
Where are the damn ray guns! I just played this; I like the alien type environment, but sadly, I spent most of my time running for my life. Are there any guns around??
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- Draconisaurus
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Re: 4ushT
That's one way to play it I guess XD There is an antique pistol in the bird bath with 100 shots. Glad you liked it! Threw in some of your Roman ruins at the end.
- tatu
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Re: 4ushT
FINALLY played it through. It is a very confusing level. I'll avoid talking about foliage height as it is unfinished and you have become better at it.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
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Re: 4ushT
Haha, confusing how? As described it is an intentional mix of civilizations across times and places, who have been thrown together by some alien force of unknown origin.. similar to the graphic novel the mod is based on.
Re: 4ushT
I didn't know this was based on anything, actually, I guessed at the theme. They tried to do something similar with Turok: Evolution's world, but ultimately the story just kind of fell apart.
- Draconisaurus
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- Posts: 14077
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