Uxmal Canyon (Released!)
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- Draconisaurus
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Uxmal Canyon (Released!)
Mooooving forward - here is my next mod-in-progress, based on a cool card art from the MTG dinosaur set and the desert-living Zapotec of Central America. Looking quite nice I think. The pyramid will be enterable unlike its hollow version in episode 3 of my show.
Re: Uxmal Canyon
Aah, another red desert-themed level! Really glad to see you doing another level in that theme. Cool use of those terrain bridges, are they new? Also, are those some new trees that I see in the distance?
I'd like to suggest changing the pyramid's texture slightly and adding a tiny bit more of a red dusty look to it so that it looks like it's been in the desert FOR a while. Would also recommend using a CE sky for this one as the vanilla sky doesn't look so great against the fog.
I'd like to suggest changing the pyramid's texture slightly and adding a tiny bit more of a red dusty look to it so that it looks like it's been in the desert FOR a while. Would also recommend using a CE sky for this one as the vanilla sky doesn't look so great against the fog.
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Re: Uxmal Canyon
Foliage here so far is all palms from MegaJungle. The pyramid's textures are based on the actual Uxmal ruins so they're stayin'. CE sky is planned - horizon backdrop of canyons.
Re: Uxmal Canyon
Looking at the actual Uxmal, I think you could afford to brighten the textures quite significantly. Your textures look like obsidian, much too dark - the actual ruins are a bit more of a yellowish-gray from what I can tell. Might just be because you have too much contrast, but I can't really tell from this distance.The pyramid's textures are based on the actual Uxmal ruins so they're stayin'.
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Re: Uxmal Canyon
Huh. Looking at it closely ingame, you're right, it's quite dark from being originally textured for Xibalba. I'll get to that -
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Re: Uxmal Canyon (Released!)
Alright folks, this level is finished and ready! It takes place in the same universe as my show, though in this version you still play as Anne. Expect an episode featuring it to arrive in a few weeks...
https://app.box.com/s/xmt33gq0bek9id2j0n0u5df99t509wdq
https://app.box.com/s/xmt33gq0bek9id2j0n0u5df99t509wdq
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Re: Uxmal Canyon (Released!)
trying it right now, love it so far ! but i would suggest changing the terrain color's popping saturation to something a bit less... vibrant ? otherwise great map and can't wait for the featured episode
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Re: Uxmal Canyon (Released!)
Hehe thanks (And Welcome to Uxmal Park ;P ) The terrain color is meant to be as vibrant as some actual Earth canyons can be, plus the level takes place at dusk. Gets you in the mood of it.
Re: Uxmal Canyon (Released!)
So, does it end then
- Spoiler: show
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Uxmal Canyon (Released!)
It
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Re: Uxmal Canyon (Released!)
Played through the level a little while ago and enjoyed it and its strange clone-shenanigans quite a bit, though of course there were some things I think could have been done better. I'll do a full review another day as I'm really tired right now, but overall I had a good time.
Should have called the level "Indiana Anne and the Temple of Grant."
Should have called the level "Indiana Anne and the Temple of Grant."
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Re: Uxmal Canyon (Released!)
Haha XD Glad ya liked it; looking forward to the review.
Re: Uxmal Canyon (Released!)
Alright, played the level a second time to refresh my memory and I've got it up in TresEd now to help with the review. Here goes...
PLAY-BY-PLAY:
All in all, this was a pretty cool and quite interesting level! I had a blast exploring the temple itself and reading the odd-funny-mysterious-ridiculous-interesting notes lying about, but was somewhat disappointed by the lack of suitable atmosphere and challenge, which would have pretty much fully rounded out the level. Still, it certainly was worth the short wait!
Map Design: 8.5/10 - Great stuff here with the very detailed temple interior filled with all sorts of cool and unique things to see, but the exterior was somewhat lacking, and there wasn't really a huge feeling of being underground.
Gameplay: 5.5/10 - The exploration part was nailed perfectly, and there was a nice challenge with a number of Raptors and just enough ammo. Unfortunately, there wasn't much else to really do, and the lack of any puzzle to escape the temple felt somewhat disappointing.
Story: 9/10 - The only details you recieve are the only ones you need to understand (somewhat) what's going on and formulate your own ideas. I kept wondering how this all happened and what these Grants were doing in the temple! A simple yet intriguing plot without getting in the way of gameplay. Really no problems here.
Creativity: 10/10 - A building-block temple, new models, unorthodox Trepasser level design, a great, original story, what's not to love here?
OVERALL:
8/10 - Would raid the tomb again.
PLAY-BY-PLAY:
- Spoiler: show
All in all, this was a pretty cool and quite interesting level! I had a blast exploring the temple itself and reading the odd-funny-mysterious-ridiculous-interesting notes lying about, but was somewhat disappointed by the lack of suitable atmosphere and challenge, which would have pretty much fully rounded out the level. Still, it certainly was worth the short wait!
Map Design: 8.5/10 - Great stuff here with the very detailed temple interior filled with all sorts of cool and unique things to see, but the exterior was somewhat lacking, and there wasn't really a huge feeling of being underground.
Gameplay: 5.5/10 - The exploration part was nailed perfectly, and there was a nice challenge with a number of Raptors and just enough ammo. Unfortunately, there wasn't much else to really do, and the lack of any puzzle to escape the temple felt somewhat disappointing.
Story: 9/10 - The only details you recieve are the only ones you need to understand (somewhat) what's going on and formulate your own ideas. I kept wondering how this all happened and what these Grants were doing in the temple! A simple yet intriguing plot without getting in the way of gameplay. Really no problems here.
Creativity: 10/10 - A building-block temple, new models, unorthodox Trepasser level design, a great, original story, what's not to love here?
OVERALL:
8/10 - Would raid the tomb again.
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Re: Uxmal Canyon (Released!)
Thanks TI!
- Spoiler: show