You mean like what's in the lighthouse in the TC Isle level?...Draconisaurus wrote:Just something simple and cool, like the Crusty-O's cereal box sort of thing.Rebel wrote:Do you have something in mind? I'm not the greatest modeller -Draconisaurus wrote:Thanks Reb. Any chance you can whip up a small, appropriate model for us to include?
Tres 20th Anniv Cmnty Level
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- tatu
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Re: Tres 20th Anniv Cmnty Level
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Tres 20th Anniv Cmnty Level
Ah, you mean an easter egg thing. Yeah, I'll see if I can think of something. Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.
killer klowns from outer space probably no one ever found in the remake of the tc lev.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: Tres 20th Anniv Cmnty Level
You mean there's such a great thing and I've missed it?Rebel wrote:Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.
Or maybe I *did* find it, I can't remember since I played it long ago...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Tres 20th Anniv Cmnty Level
You meanmachf wrote:You mean there's such a great thing and I've missed it?Rebel wrote:Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.
Or maybe I *did* find it, I can't remember since I played it long ago...
- Spoiler: show
- Spoiler: show
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
I recall exploring the area in TresEd, never quite got in there ingame..
EDIT: Gonna spend some time on this level now, should be done later today.
EDIT: Also as a note, the level is missing animated textures for the fence lights...
EDIT: Gonna spend some time on this level now, should be done later today.
EDIT: Also as a note, the level is missing animated textures for the fence lights...
Re: Tres 20th Anniv Cmnty Level
Hmm. The original fences didn't have flashing lights, I added them in an older version of RTJP. I'm going to guess that TresGuy got the fences from there, so you'll find the animated light strip as well as the scripts to make them go from orange to blue for that in one of those levels. I seem to recall that script being somewhat buggy though. Alternately we could just disable the flashing, it's no big deal.EDIT: Also as a note, the level is missing animated textures for the fence lights...
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Re: Tres 20th Anniv Cmnty Level
TheIdiot wrote:You meanmachf wrote:You mean there's such a great thing and I've missed it?Rebel wrote:Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.
Or maybe I *did* find it, I can't remember since I played it long ago...Found that the first time I played through that level somehow. The thing which gives away the position of the entrance and the object you need to activate in order to get in there are nearly impossible to spot, I seem to remember accidentally setting it off, and then spending like an hour trying to figure out what exactly the point of that room is.
- Spoiler: show
- Spoiler: show
If I'm not mistaken, there is a small 'X' on the wall near the hidden push switch. There's actually another easter egg just
beyond that small room behind the sliding stairs. That one was for Big Red. I think you need the explosives to access that
one though. I can't quite remember.
The room itself was the part of the solar energy storage batteries and controls (the panels being atop the roofs of the compound)
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: Tres 20th Anniv Cmnty Level
Nice job on the beach, Drac. The level is really starting to shape up!
I should note that there are still a few areas in the first half of the level which still need completion. I suggest that we get those finished off soon so that we can begin placing triggers and balancing out enemies and weapons for that part of the level.
I should note that there are still a few areas in the first half of the level which still need completion. I suggest that we get those finished off soon so that we can begin placing triggers and balancing out enemies and weapons for that part of the level.
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Re: Tres 20th Anniv Cmnty Level
Alright, I'm going to work on filling in the blank areas in the first half
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Re: Tres 20th Anniv Cmnty Level
Excellent. Also tatu will skin you alive if you don't heightfix your own work.
Re: Tres 20th Anniv Cmnty Level
I think you've been doing fine so far. The only thing I think you should watch out for is unoptimized terrain (areas which are high-poly but are flat), as I noticed there was a patch of it by the first fence you laid down.Draconisaurus wrote:Excellent. Also tatu will skin you alive if you don't heightfix your own work.
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Re: Tres 20th Anniv Cmnty Level
Well I checked the level out and you are first to get skinned. Your latest work contain foliage that would be noticed ingame as partly floating and some of the logs are inside of each otherDraconisaurus wrote:Excellent. Also tatu will skin you alive if you don't heightfix your own work.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
TI what do you mean by optimized terrain? Terrain with fewer quads ought to be avoided, to not run into blurry terrain textures.