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Rework Weapon and Dinosaur locations for first release
Yes 43%  43%  [ 3 ]
No 57%  57%  [ 4 ]
Total votes : 7
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PostPosted: Thu Sep 26, 2019 12:07 pm 
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Alright, fine...next time every leaf will be an induvidual object with a pusher object next to it that pulses gently every few seconds to simulate wind. We'll have induvidual blades of grass as seperate objects, palm trees pushing 10000 polys - just the starting beach will contain more objects than all of JPDS combined. Trespasser HD, HD - coming sometime in the next 65 million years. :P


Trespasser HD Remaster HD Remake ;)

Quote:
On topic, those pictures look good, tatu. There's nothing cooler than looking from one level straight into the next.


I agree! It also makes it more "difficult" to know where the level ends as well, and levels like BE to JR, you see so much for JR just from the monorail. It makes (while a small part) BE much more alive. :)

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PostPosted: Thu Sep 26, 2019 3:07 pm 
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TheIdiot wrote:
On topic, those pictures look good, tatu. There's nothing cooler than looking from one level straight into the next.

Oh, THAT's what I was looking at...
tatu wrote:
Quote:
Alright, fine...next time every leaf will be an induvidual object with a pusher object next to it that pulses gently every few seconds to simulate wind. We'll have induvidual blades of grass as seperate objects, palm trees pushing 10000 polys - just the starting beach will contain more objects than all of JPDS combined. Trespasser HD, HD - coming sometime in the next 65 million years. :P


Trespasser HD Remaster HD Remake ;)

Nah, UHD Remake.
Quote:
Quote:
On topic, those pictures look good, tatu. There's nothing cooler than looking from one level straight into the next.


I agree! It also makes it more "difficult" to know where the level ends as well, and levels like BE to JR, you see so much for JR just from the monorail. It makes (while a small part) BE much more alive. :)

Do you plan to include PH there between JR and IJ?

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PostPosted: Thu Sep 26, 2019 6:31 pm 
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Oh, THAT's what I was looking at...


Well not really. First one is at the monorail and you can see JR behind it, in the same level (not something half-done as retail). The second one is near the first JR shed and the last one is the area they cut from the level, between the monorail and monorail (LOL), BE monorail and JR ending that is. :P

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Do you plan to include PH there between JR and IJ?


Yes of course, along with PV later on. :)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Thu Sep 26, 2019 6:44 pm 
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tatu wrote:
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Do you plan to include PH there between JR and IJ?


Yes of course, along with PV later on. :)

And a recreation of PL (along with edits to the rest of the levels to better match the walkthrough, and some new areas as well), in the future once the original set of levels are done. :wink:

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PostPosted: Thu Sep 26, 2019 9:23 pm 
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That's a lot of good work there, tatu. I actually like the idea of looking into the next level.


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PostPosted: Tue Oct 08, 2019 11:06 pm 
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Pretty sweet stuff there. Totally digging the Tres-retro terrain textures, they are so much better. Also the alpha builds have so little foliage sometimes, it's nice to see the more open-terrain JR full of trees and assets.

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