AKatt17 wrote:
The suspense is killing me! I have so many ideas of what you guys could come up with like the landslide area in PH- is it going to show the town just out of reach? Are you going to keep the green TRex and use it as the first interaction with a large predator and how will that affect IJ? Could we see dinosaurs like Gallimus, Dilophosaurus or Compy's that were introduced in the old OG TresCom Isle levels? I know that whatever you have for us will be amazing, I'm just trying to not annoy the crap out of anyone while I wait all giddy-like! =)
For the moment, it will mainly be a port of the levels into one big one without major changes. Things like AI changes and additional of other species is part of the future plan of the mod, and not for the initial release. In a future update to the project stuff like weapons and dinosaurs will get an overhaul in their position etc.
As for the PH landslide, it is not possible to see the town from it without heavily modifying the terrain.
And I am happy to answer questions, feel free to ask them. I don't find it annoying and I am just glad someone is really looking forward to this. I am working on it every day and it is a bit more work than I thought at first (probably cause I keep adding tasks LOL). But I am off next week from work and plan on spending most of that time getting as much done as possible.
I did manage to get BE-IT running in one massive level. However, there is an issue when the PID is getting over 1mb that cause it to crash during loading. There is one workaround, which is to use the CE HD feature, and have textures missing in the PID and SWP so the PID does not go over 1MB. What I am currently doing is trying to optimize some objects (just did the foliage LODs that saved me around 100kb which is a lot) to get below the 1MB. BEIT's PID is currently at 1172kb (without above optimization). This added some more time to the next release but I'd rather want to get BEIT working than PH2IT on its own.
Of course I have not played the level through yet so crashes are unknown. But it is a huge achievement for me to be able to have BE->IT in one massive level (all objects, triggers, TrnObj etc included).
