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TresCom Forums • View topic - Things to put in TresEd :)

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PostPosted: Wed Nov 20, 2002 10:54 pm 
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Parasaurolophus
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Please write down things that you would like to see in future releases of Andres' fantastic level editor, TresEd! :wink:


Here's my addition:

==================================

* Grouping objects. The data doesn't have to be saved in the level files, but maybe in a config file i.e "mylevel.cfg". Then when opening the level, tresed knows which objects are grouped to each other by reading the config file. Maybe it could look something like this:

Group-00 {
object1-00
object2-04
}

Group-01 {
object6-00
object87-04
}


==================================

* Maybe integrate GeomAdd in TresEd?

==================================

* The move to ground feature is very good :) . Perhaps also a feature that allows the user to align objects to each other?

==================================

I just want to thank Andres for this wonderful piece of software :), Great job man!

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Last edited by IsToR on Mon Nov 25, 2002 12:02 am, edited 3 times in total.

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PostPosted: Fri Nov 22, 2002 6:09 pm 
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PostPosted: Sun Nov 24, 2002 5:30 pm 
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PostPosted: Mon Nov 25, 2002 4:08 pm 
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IsToR, what sort of aligning to you mean?

About grouping. While TresEd doesn't do 'grouping' as such, it can do something very similar, which allows a number of objects to be moved as a group after selecting only one. This is done by using the ext_Model00 value, which behaves just like Model00, except that only TresEd uses it, and Trespasser will ignore it.

First you need to choose a model to be the 'master', this is the one that you will select in order to move the whole group. This can either be a normal object, or you could insert a new mesh using the Hacking menu and then change its TScript to some kind of object that does not show up in the game. Then list the members of the group as ext_Model00 objects. Here's an example TScript for the master object:

group MyNewObject = {
bool Visible = false
string ext_Model00 = "SomeModel"
string ext_Model01 = "SomeOtherModel"
}

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PostPosted: Sun Dec 01, 2002 8:18 pm 
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PostPosted: Mon Dec 02, 2002 2:39 pm 
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PostPosted: Tue Dec 03, 2002 2:34 am 
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PostPosted: Wed Dec 04, 2002 9:56 am 
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PostPosted: Wed Dec 04, 2002 12:36 pm 
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PostPosted: Wed Dec 04, 2002 10:27 pm 
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Thanks! I whipped it up last night when I saw this forum. :) I love to make a good impression with my sig.

Also great about the editor! I'm deffinately gonna get it now! :D

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PostPosted: Sat May 24, 2003 6:10 pm 
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PostPosted: Mon Jun 30, 2003 11:40 pm 
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 Post subject: for the next!
PostPosted: Thu Aug 14, 2003 10:28 pm 
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Gallimimus
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Auto generait "bones" of things.
For exemple we have some steps to import, now we must to create the invisible tangible boxes, so what may be good is TresEd auto-generait it.
If we have something like
||............... ||
||............... ||
||_______||

if we write on T-Script bool Tangible we cannot trespass it into the object, so we must to put the "bones" to may.

Andres try to do this.
is more a thing for your wunderfull programs.

People Be cool.


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PostPosted: Fri Aug 15, 2003 2:44 am 
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