https://www.youtube.com/watch?v=uZBXKRebDzc (youtube tags aren't working for some reason)
Download:
http://www.mediafire.com/file/x469a1odn ... _Proto.zipHaving had an Oculus Touch/Rift for the past couple of months now, I was wondering what Trespasser could be like if it was given VR/Motion Control support. I threw this together in Unity to find out

. It's been built in OpenVR/SteamVR so it should be compatible with both the HTC Vive and the Oculus Rift. There's a basic recreation of the demo level, the testing area and one of the lab buildings.
Controls:
Hold down A button and move both motion controls in walking motion to move around. Press one of the thumbsticks down to teleport. Press the trigger button whilst holding an object to activate the object if applicable. (guns)
Use the grip button to pickup an object.




Having been broken for the past 19 years, Anne finally regains control of her left arm! Both arms are fully usable in a true to life sense so it's possible to examine and manipulate objects in far more advanced ways than what were possible. Akimbo weapons handling is also available as a result







1 Browning Machine Gun? Why not yield 2?



Known issues:
1) Raptors in the interior test area for some reason will try and attack you from upstairs even though you're on the ground floor.
2) Health for player isn't implemented.
3) Ammo is infinite.
4) Movement on the terrain in the demo area can be a bit finicky at times. Teleport a short distance in front of you to grandually move over the area
5) Held objects in both your hands and belt area tend to drop if you teleport a long distance in front of you.
6) Sometimes when duel wielding the Uzi's, the sound can become clipped. (from what I've read, this is a Unity3D bug)
Some gun sounds by SFXGuy (Youtube)