Glad to hear you liked it! I'm sure Draco will be pleased to hear you enjoyed all the fancy machinery he created as well, I can definitely see those being used in future mods.
Kind of sad we never finished this as we had discussed a lot of this in-detail as well.
I like the creepy atmosphere of this mod, especially with the underlying plot and its implications. Feels very Terminator-y to me.
Draco and I had discussed having some additional spooky events happening around the level, like disembodied voices and objects flying around on their own. There used to be a painting scripted to fall down in that same building, but it didn't look very good.
Did you find the other paranormal event in that building? It occurs when you go to the back of one of the rooms on the first floor, as I believe we had discussed putting an important item back there which never made it in so that you'd have to trigger this event.
I also love the warehouse section with the raptors in the tanks, as well as the Omega Rex. It looks so eerie floating in that huge tank with the bubbles surrounding it.
Thanks! Probably one of my favourite little things there. Another thing I don't think was ever added in was the puzzle which was meant to take place in there...you would have had to flip a switch and lower that tank down, draining the liquid. This would have allowed you to pick up a keycard which was sitting in the bottom of the tank, right underneath the T-Rex. Naturally you would have picked it up and the Rex would have given a little growl just to spook the player, but nothing would happen until you actually tried to leave. An alarm would have been set off and the Rex would have awoken - you'd have to kill it to escape!
Don't worry guys! I figured out the problem with the ghost animation. Apparently ASA files don't like it when you try to animate a copied instance, so I substituted PApparition00-01 with PApparition00-00 in the ASA file, fiddled with a trigger in TresEd, and actually got the ghost working. I've provided a link to see a video of it. Even though I knew what was going to happen as I reached the top of the stairs, it still sent chills down my spine
Yay!
Thanks for figuring that one out, though I'm fairly certain I've had ASA animations play on instances in the past. Huh. Also, I believe you may have changed something in the ASA file as the ghost originally went the other way across the doorway. No big deal either way, you get the idea. I'm the one who made it and it gives me the heebie-jeebies every time I see it...I actually made it after having a nightmare the previous day about this exact thing.
I never got around to it, but I was also going to have another animation play when you went through that doorway which would have had the ghost off drift around the corner to the right and out of view, which was meant to guide you toward the room at the end of that corridor.