TheIdiot wrote:
Looks very cool, almost exactly right. I just wish Minecraft didn't have the limitations of looking so blocky.

Have you thought of perhaps importing textures directly from Trespasser to use in your map? I notice that the ground looks a little bit off color-wise and doing that could add the extra level of accuracy since you've already got it to look so close.
I haven't played Minecraft myself, but is it possible to perhaps make triggers to spawn dinosaurs or unlock doors so that it is possible to play through the map as if you are playing the original game? Even if not, I'll definitely be installing the game and checking this out once it's released - wandering around all of Isla Sorna is something that I don't think is reasonable for Trespasser, so it's great to see it done in an engine that can support it.
I'm also interested in seeing what your take on Plantation House - the missing level between Jungle Road and Industrial Jungle, levels 2 and 3 - is. Did you use the recently released map we have here on Trescom, or did you come up with your own version?
Well, since this is mainly a recreation based on the final game plus the cut Pine Valley level, I'm gonna try to replicate the Plantation House area as seen in the final game, as shrunken and desolate an area as it is. I AM, however, planning on making a second map rather akin to your Trespasser Reborn level, which places a bunch of Trespasser's level ideas into a more movie-accurate setting, so I'll be able to take some liberties and (hopefully) make something really unique out of it.
And as for dinosaurs and doors, there's a Minecraft mod called JurassiCraft that makes Minecraft versions of dinosaurs. I don't know if spawning them on command is possible, but they can be placed in the level and act in about the same way they do in Trespasser, only without the -broken- hilarious physics interactions. Certain doors (specifically iron doors) can be "locked" using a complex wiring system the game refers to as redstone, but it's a complicated and messy process so I mostly removed doors from buildings altogether. That, and none of the doors in the texture pack looked especially fitting for the setting.