Sooo. The grass is... Interesting. However with our latest experiences of MegaJungle assets freezing up modern comps due to opacities, and with how detailed even a single clump is, I'm unclear how useful these will be. I never feel compelled to include grass in a level unless it's over a substantial area.
EDIT: Ah, I found the ingame grass. Well, you have a lot there at once. Guess it works on your end that way. Impressive, although, I don't think this version of grass obj would hide dinosaurs very well. I have no other real use for grass in a level
The in-game grass does indeed work for me, though I consider it to be somewhat of a miracle - I've got another level with half that amount of grass objects at the start and it doesn't work. If you were ever to use those grass meshes, I would have to recommend using them carefully soas to avoid havin them clip into each other.
That Allo is pretty neat, btw.
He's from one of the older releases - Rebel used the skin but not the model in TC~Prequel. I'd love it if one day someone were to get the actual TLW PSX allosaur model, he's one of my favourite JP dinosaurs of all-time, along with a lof of the other dinosaurs from that game.
I'm not quire sure what to make of the lots-of-stones-together objs. They look neat, I'm guessing you got the idea from another game? Still, not sure when I'd use that, and they are not individually physical..
Yeah, they were just sort of made to provide an extra bit of detail to the edges of cliffs or boulders. Remember, MegaJungle's purpose is to go overboard with detail.
Hmm... In one of my current mods is found "JTreeCA-00" and "JTreeCB-00". I could have sworn they were from MegaJungle but I don't see them anywhere... They are tall thick canopy trees with gray bark and a nice amount of upper leaf coverage. Don't suppose you know where they're from...
Not sure what models you're referring to? Can you show a screenshot? I'm guessing those models aren't mine because I always use the standard Trespasser instance naming conventions...I'd probably have named them "VJungleTree00-00" instead.
A note, "TJungleStoneB00-00" and the one next to it have inverted normals. Oopz. Also a lot of rocks which have been in MegaJungle for at least a year or two (?..) still have no physics
At this point, I consider the MegaJungle rocks to be largely obsolete. I've been using a set of retextured TC Anthology rocks instead as I was never really fond of the ones in MegaJungle. In the next update, I might remove the rocks entirely.