Hello guys! I am new in this group and would like you to explain to me whether you can put a much larger amount of trees and plants in Trespasser, I do not like the way it is in the game, I wanted to have a ambient more similar to a forest (like in Jurassic Park 3).
You would know how to do this?
Very more trees and plants in Trespasser
Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers
- Plotosaurus Rex
- Dinosaur egg
- Posts: 9
- Joined: Tue Jul 26, 2016 5:12 am
- Location: São Paulo, Brazil
Re: Very more trees and plants in Trespasser
Welcome aboard!
viewtopic.php?f=9&t=10821
You can also download TresEd, the level editor, and add more plants yourself very easily. And you can even import brand new objects if you use GeomAdd. Both of those can be found on the main TresCom website. Just be warned that Trespasser is a much older game and might crash if you put too many objects in one area.
Yes. I myself have been at it for some time:You would know how to do this?
viewtopic.php?f=9&t=10821
You can also download TresEd, the level editor, and add more plants yourself very easily. And you can even import brand new objects if you use GeomAdd. Both of those can be found on the main TresCom website. Just be warned that Trespasser is a much older game and might crash if you put too many objects in one area.
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Very more trees and plants in Trespasser
Welcome, to Jurassic World.
Tres's ability to handle dense foliage if pretty variable. When the ingame area is smaller, you can fit a lot more without the engine spazing... Have a look at LostJungle in the Downloads section of the site for an example of dense foliage accomplished this way.
As a general note... the creation of Tres CE has allowed much higher performance and non-crashing object density. You can find it here: viewtopic.php?p=114129#p114129
Tres's ability to handle dense foliage if pretty variable. When the ingame area is smaller, you can fit a lot more without the engine spazing... Have a look at LostJungle in the Downloads section of the site for an example of dense foliage accomplished this way.
As a general note... the creation of Tres CE has allowed much higher performance and non-crashing object density. You can find it here: viewtopic.php?p=114129#p114129