Yes and no. I have taken some stuff into account like lack of mood, time for "beta" testing and some other fixes I haven't gotten toDraconisaurus wrote:Tatu I thought you were closer than that?
Merging Trespasser Into A Single Level
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- tatu
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Re: Merging Trespasser Into A Single Level
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Dinosaur egg
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Re: Merging Trespasser Into A Single Level
will this be the BIGGEST trespasser level in trespasser history?
Re: Merging Trespasser Into A Single Level
Not sure if it would be the biggest one, but quite possibly the longest one...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Merging Trespasser Into A Single Level
I think it will be, actually...the only comparable levels would be JPDS and RTJP, but neither of those levels occupy the entire terrain area, being split up into seperate levels in order to avoid object limitations. The two levels (TresNorth and TresSouth) don't use the whole area, either, but I think the .WTD on its own is the largest ever (8192x8192, though the terrain area itself isn't all that large).dinoboys474 wrote:will this be the BIGGEST trespasser level in trespasser history?
That depends on how experienced someone is with Trespasser, although there are some new surprises along the way to keep veterans on their toes.machf wrote:Not sure if it would be the biggest one, but quite possibly the longest one...
- Jackmills
- Dinosaur egg
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Re: Merging Trespasser Into A Single Level
I think it took me two hours to breeze through the retail. So a merged levels version will take me a Hollywood movie's runtime to complete it, for me.
I have a question. Are there plans to adjust levels, to make them different enough from retail and worthy of playing this version of Trespasser? for example, a broken beaten up InGen jeep at an empty corner, surrounded by interest?
I have a question. Are there plans to adjust levels, to make them different enough from retail and worthy of playing this version of Trespasser? for example, a broken beaten up InGen jeep at an empty corner, surrounded by interest?
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- tatu
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Re: Merging Trespasser Into A Single Level
Yes and no. This one will include PH for example and you will not have any loading transition between levels (only between IT and PV) and the next section of levels will include Pine Valley, so it will definitely be worth checking out.Jackmills wrote:I think it took me two hours to breeze through the retail. So a merged levels version will take me a Hollywood movie's runtime to complete it, for me.
I have a question. Are there plans to adjust levels, to make them different enough from retail and worthy of playing this version of Trespasser? for example, a broken beaten up InGen jeep at an empty corner, surrounded by interest?
It won't have any major changes but rather a combination of all versions there is. Future releases will however contain more drastic changes and edition
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Merging Trespasser Into A Single Level
One of the differences will be being able to see level areas from each other's ends/beginnings, and the ability to take guns with you as you go.
Re: Merging Trespasser Into A Single Level
That's a big one to me - especially since you can actually see across the entire island now from the Summit. And I've done a bit of work here and there as well on the parts of the island that aren't actually explored in-game so that future updates to the levels can allow the player to access the entire island. Not to mention the Plains area is actually there in-game...all it needs is some populating.Draconisaurus wrote:One of the differences will be being able to see level areas from each other's ends/beginnings, and the ability to take guns with you as you go.
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- Dinosaur egg
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Re: Merging Trespasser Into A Single Level
hi its me again, hows the project
- tatu
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Re: Merging Trespasser Into A Single Level
Well this project has kinda been merged into the Trespasser: Isla Sorna project: https://www.trescomforum.org/viewtopic.php?f=9&t=11122dinoboys474 wrote:hi its me again, hows the project
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."