Merging Trespasser Into A Single Level
Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers
- Deagles4life
- Brachiosaurus
- Posts: 195
- Joined: Sun Aug 18, 2013 10:24 am
Re: Merging Trespasser Into A Single Level
can I check it out?
Re: Merging Trespasser Into A Single Level
Soon. I still want to get all of the Pine Forest trees imported and laid out, then I intend to release it in an early stage.Deagles4life wrote:can I check it out?
Re: Merging Trespasser Into A Single Level
I hope to be very very soon!TheIdiot wrote:Soon. I still want to get all of the Pine Forest trees imported and laid out, then I intend to release it in an early stage.Deagles4life wrote:can I check it out?
Re: Merging Trespasser Into A Single Level
First off, welcome to the forum!xelono wrote:I hope to be very very soon!TheIdiot wrote:Soon. I still want to get all of the Pine Forest trees imported and laid out, then I intend to release it in an early stage.Deagles4life wrote:can I check it out?
Well, I hate to say it, but now that I'm distracted by RTJP again, it seems this might take longer than expected. I might just put out what I have so far for people to explore and then release updates as more gets imported.
- Deagles4life
- Brachiosaurus
- Posts: 195
- Joined: Sun Aug 18, 2013 10:24 am
Re: Merging Trespasser Into A Single Level
Can't wait dude! Rtjp is another thing that I'm looking forward to, you take as much time as you want on that for sure.
- Draconisaurus
- T-Rex Killer
- Posts: 14081
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Merging Trespasser Into A Single Level
Ah, forgot as well - Welcome, to Jurassic World.
-
- -=TresCom Developer=-
- Posts: 4720
- Joined: Sat Jun 12, 2004 6:52 pm
- Antispam: No
- Location: Atlanta
Re: Merging Trespasser Into A Single Level
Not to dig up an old thread...but those screen shots of the full island, particularly from atop Mt. Watson, are beautiful! Quite amazing that the engine can deal with the entire island's terrain.
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
- Draconisaurus
- T-Rex Killer
- Posts: 14081
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Merging Trespasser Into A Single Level
Wonder what it would be like to place only the foliage from all levels, and do a fly-through camera ASA animation with music..
- tatu
- -=TresCom Website Manager=-
- Posts: 5100
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Merging Trespasser Into A Single Level
Sadly there are too much foliage so you would exceed the object limit. Specially now when we have more foliage in both JR and IJ.Draconisaurus wrote:Wonder what it would be like to place only the foliage from all levels, and do a fly-through camera ASA animation with music..
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Merging Trespasser Into A Single Level
Slugger wrote:Not to dig up an old thread...but those screen shots of the full island, particularly from atop Mt. Watson, are beautiful! Quite amazing that the engine can deal with the entire island's terrain.
Thanks! Currently tatu and I are working on completing this project. Unfortunately it doesn't seem we'll be able to do the whole game in one level as he pointed out. The object limit is unfortunately the barrier that's been encountered. Still, I'm sure someone with a really conservative sense of foliage placement could theoretically cover the whole island without hitting the limit, but it'd be very close. Trespasser just has so many objects that it's impossible - the object count would be over 100,000!Wonder what it would be like to place only the foliage from all levels, and do a fly-through camera ASA animation with music..
-
- Dinosaur egg
- Posts: 9
- Joined: Mon Jan 28, 2019 4:45 am
Re: Merging Trespasser Into A Single Level
how is progress going?
- tatu
- -=TresCom Website Manager=-
- Posts: 5100
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Merging Trespasser Into A Single Level
Good. The first section (BE to IT) is almost done. We still have some issues needed to get fixed along with some changes. It will still be a few months until a release but we are getting theredinoboys474 wrote:how is progress going?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Jackmills
- Dinosaur egg
- Posts: 24
- Joined: Sun Oct 29, 2017 7:59 pm
- Location: I own a island off the coast of Costa Rica
Re: Merging Trespasser Into A Single Level
This has piqued my interest.
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
-
- Dinosaur egg
- Posts: 9
- Joined: Mon Jan 28, 2019 4:45 am
Re: Merging Trespasser Into A Single Level
hope this doesn't delay any longertatu wrote:Good. The first section (BE to IT) is almost done. We still have some issues needed to get fixed along with some changes. It will still be a few months until a release but we are getting theredinoboys474 wrote:how is progress going?
- Draconisaurus
- T-Rex Killer
- Posts: 14081
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Merging Trespasser Into A Single Level
Tatu I thought you were closer than that?