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PostPosted: Sat Nov 12, 2011 3:43 am 
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Pteranodon
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As General Kenobi knows, I was working on a skin for it. Well, it's finished and here's an image of the completed skin.
Image
I should note there's some minor flaws in parts of this skin though they're really only noticable if you have the actual toy or notice a couple of oddly placed spots on the textures. Part of this was because the hind quarters were giving me trouble. So, while it's not a completely accurate version, I did strive for 100% accuracy but had to settle for 90% due to texture limitations with the TC Isle Raptor skin base (though I used the JP1 raptor skin by SI as a base due to no patterns and grayscaled it to start out with.) and just general confusion about the mid-section of the body.

Download: http://www.mediafire.com/?ku0qug728pwc9dk

Note: I've included the Gimp XCF files incase somebody wants to fix the issues with the skin if they can figure it out. It's mostly the hind part of the body that's the issue. The Tail, upperbody and head all turned out fine. The lower body and upper legs were a tad bit confusing.

Raptor Alpha is a repaint of the most commonly repainted Jurassic Park Toyline Raptor figure. It has the same biting Jaw gimmick as all the others when you squeeze its legs. The version here is the raptor from Kenner/Hasbro's Jurassic Park Chaos Effect line. It's supposed to be a purebred raptor that is skilled at hunting at night. There was actually a planned rerelease of it in the cancelled Chaos Effect Night Hunter series. This version has the same color scheme designs (As in stripes and color apps are in the same place.) but uses another set of colors. (you can see that here: http://www.jptoys.com/toy-database/chao ... /index.htm) I may do this one. I've actually did a few JP Chaos Effect Skins for Carnivores. I've never released them though because I was lazy and because I didn't think they looked like my best work. This Raptor Alpha came out much better than the one I made for Carnivores though thankfully.

More information here:
http://www.jptoys.com/toy-database/chao ... /index.htm


Last edited by glitchhunter09 on Sun Nov 13, 2011 3:07 am, edited 1 time in total.

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 Post subject: Re: Raptor Alpha skin
PostPosted: Sat Nov 12, 2011 4:25 pm 
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Parasaurolophus
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Sweet! Downloading now! :mrgreen:
The Chaos Effect toy line was very inventive, I wish it performed better then it did.

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 Post subject: Re: Raptor Alpha skin
PostPosted: Sat Nov 12, 2011 7:17 pm 
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Pteranodon
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Yeah, the number of figures that went unreleased is a little heartbreaking for me. Especially Ultimasaurus. That's the one figure that the whole set was dedicated to and it didn't get released. Some people think it was because Kenner was worried that the horns were too sharp and would hurt small children. Same reason why a Triceratops figure that was supposed to come with a tent in The Lost World series 2 wasn't released. The same Trike mold was attempted to be reused in Chaos effect but it didn't get released there either. Most likely for because of the horns. There is an unpainted prototype of the TLW S2 version of the Trike that surfaced, but a painted version and the Chaos Effect Trike remain lost.

The Night Hunter series was cool because of glow in the Dark Dinosaurs plus some rather er.... interesting repaints. They also attempted to rerelease Ultimasaurus here but since the set was scrapped, we all know how that went.

I'm a bit upset that Hasbro's taken over the JP Toys and what they've done to them personally. Not a fan of their newer molds at all. The scaled down human figures are a heart break and the Re-ak-Attack figures are lame and just cheap cash ins they think are fun when they aren't. The JP 2009 Bull T-Rex was impressive though. But they still can't make them like Kenner used to.

And yeah, I know I'm going off subject here but it's just heart breaking knowing that there won't ever be an official release of some of those unreleased molds. As for say, Ornithosuchus, He was unreleased in the original JP Toyline. However, the mold got many other releases which is cool. However, because of the mold's history as formerly unreleased, it's very popular and can be difficult to find. Anyway, I'm going off subject here lol.


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 Post subject: Re: Raptor Alpha skin
PostPosted: Sat Nov 12, 2011 9:22 pm 
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Albertosaurus
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I'm going to download, maybe add some to it, see what you think


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PostPosted: Sun Nov 13, 2011 2:38 pm 
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Pteranodon
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Sounds cool. I included .xcf files for everything except the head. Though the head turned out beautifully so I wasn't too concerned with that part. The one part that was bugging me was the lower torso area. The rest of the body was pretty easy to mess with though sometimes I had to fix a few stripes and realign some things on the other parts, but that's there.

Currently, I'm working on the Night Hunters Version of the Raptor Alpha. I'm having to use a very blurry shot of the skin but the skin pattern is near identical to Raptor Alpha's except using different colors. I've got the head for it finished and this time I did save an XCF for it though it uses the Raptor Alpha I just finished as a base since The stripe patterns are the same. I'll post a screen shot when I have it finished or close to finished.

I'm finished. Here you go. Also took the time to rename the files and stuff. Took forever and I had to correct some errors but they all work as I'm not getting any when I import it with Geomadd now. I've renamed this one Raptor Beta since it doesn't actually have a real name. Screenshots:

Image
Image
Download:
http://www.mediafire.com/?145y44zte8ir14w

Once again. Gimp .Xcf files have been included if you wish to correct the issues with the lower torso's textures.

Btw, this thread is now the Chaos Effect skin thread because I may make other skins for Normal Dinosaurs later based on both released and unreleased figures from the Chaos Effect toyline. Including the funky colored Triceratops and many others such many of the ones in the Night Hunter series.


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PostPosted: Mon Nov 14, 2011 7:15 am 
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Parasaurus
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Downloading, right here, right now.
You should make an Omega T-Rex. That would be sweet!

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PostPosted: Tue Nov 15, 2011 10:25 pm 
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Pteranodon
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Plan to do Omega T-Rex and Thrasher eventually.
Anyway new release:

Image

The green Triceratops from the unreleased and cancelled Chaos Effect: Night Hunter series Toyline. Which would be this one: http://www.jptoys.com/toy-database/chao ... /index.htm

Definitely pales in comparison to the other two skins I made.

Download:
http://www.mediafire.com/?ozz7v7b1q8us2bq

Gimp .xcf files are once again included. ;)

Next release planned as: Yellow Night Hunters Raptor.


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PostPosted: Wed Nov 16, 2011 2:12 am 
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Pteranodon
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Hey Glitch...

Nice work, as always, but is there any specific reason you're using the Winter Contest 2011 engine? Curiousity.

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PostPosted: Wed Nov 16, 2011 2:58 am 
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Pteranodon
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Not really. Originally, I had planned to do a snow based level sequel to my current project, Giant Forest since the level ends inside a cave. Though also, it was mostly for testing purposes.


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PostPosted: Thu Nov 17, 2011 1:57 am 
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Pteranodon
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glitchhunter09 wrote:
Not really. Originally, I had planned to do a snow based level sequel to my current project, Giant Forest since the level ends inside a cave. Though also, it was mostly for testing purposes.


Sorry. I just had to ask :) Whatever works I guess.

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PostPosted: Fri Nov 18, 2011 6:14 am 
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Pteranodon
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Decided to port it to Coke 'n' More this time.
Omega T-Rex has been started. Look at the head.
Image
Image


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PostPosted: Sun Nov 20, 2011 12:02 am 
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Pteranodon
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Omega T-Rex is here:
Spoiler: show
Image
Image


The tail stripes didn't turn out quite right. Neither did the one on the very back end of the body segment of the skin. However, the rest of the Rex turned out surprisingly well.

Download
http://www.mediafire.com/?wpr3k1m07p78004
OR
Download all the skins I've released so far:
http://www.mediafire.com/?je64zc41e95ob8r

.xcf files for Gimp are included as well.

I really want somebody to Model Ultimasaurus and The Mobile Command Center/Trailer from TLW. Chaos effect had a repaint of the Mobile Command Center that's actually rarer than the original but still suffers from the missing parts syndrome that the original toy had. (where they're often sold incomplete.)


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PostPosted: Mon Nov 21, 2011 2:52 pm 
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Parasaurolophus
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Wow, That looks awsome. But The orange kinda makes it looks funny. Great skin job thou, very true to the toy.
But could you do one with black where the orange is? Or another color? I think that would look cooler.

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PostPosted: Mon Nov 21, 2011 3:41 pm 
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Pteranodon
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We'll see. I may do the Chaos Effect Thrasher T-Rex eventually so you'll have an alternative. I tried to make it as close to the original toy as possible, though I did add one TINY little thing. The claws on the fingers and toes of the toy were unpainted. I remedied this on the skin because it never really looked right on the toy. Judging by how I don't own the actual toy, colors of Omega Rex here may be off some. However, I tried to get the shades as close to the real toy as possible. The one I made for Carnivores has much brighter colors. Though I never released it because I thought it looked terrible. lol.

But yeah, the orange on it kinda looks cartoony. Though, most of the Chaos effect line isn't very realistic looking so it's not a big deal. Though I may have to lower the opacity more on that orange due to how bright it is. At the time, I figured the opacity was low enough but I may have to lower it some more.

But yeah, Omega T-Rex's paint job was never a really successful paint job. The reviewer on JPToys even thinks so. The Thrasher T-Rex's color scheme is much better. Flashier, but it works much better for that toy than this one does for Omega here. Also, I like Highlighter yellow and other fluorescent colors so Thrasher's probably gonna be really fun to make. =P

Also General Kenobi, the level with Dino Crisis 2 styled Giganotosaurus is here. Just check my Halfassed project thread. ;) I need some feedback for it. It's a beta but can be completed. The next version will really only have visual tweaks an some new triggers. I've got the initial level planned out the way I wanted it aside from some little objects and doodads to pretty it up in places and triggers and voiceovers to add to the experience. Though I think you'll find the level quite fun. I know I do at least. ;)


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PostPosted: Tue Nov 22, 2011 2:54 am 
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Parasaurolophus
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I'll definitly try your level. But I'm going to be busy the next few days, so It will be a while before I can try it.
and I agree with you that the orange is a little cartoonish. I never had the toy, but I've seen it.

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