Desert Mountain
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- Draconisaurus
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Desert Mountain
Howdy folks! Believe it or not... I DO sometimes work on Trespasser mods without starting a progress development thread. This iiiiiss one of those times Presenting to you, a new Wild West level, following the tracks of LostDesert, except this time with new models and hopefully more-intriguing gameplay. Admittedly, no CAnimal horses yet, maybe next time ..Have fun!
https://app.box.com/s/n93nf94y0iichn3hjbnmtodyoymhe1hq
https://app.box.com/s/n93nf94y0iichn3hjbnmtodyoymhe1hq
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Re: Desert Mountain
That looks pretty neat, Draco. I'll check this one out sometime over the next few days.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- TrespasserGuy
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Re: Desert Mountain
Holy crap Drac, this mod is awesome!! It's a lot better than Lost Desert in terms of gameplay and an overall goal. I won't go too much into detail in order to avoid spoilers for others but I had a great time playing this. Although...
- Spoiler: show
- Draconisaurus
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- TrespasserGuy
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Re: Desert Mountain
Alright Drac, here is my experience and subsequent thoughts
I give this level an 8.5/10!!
- Spoiler: show
I give this level an 8.5/10!!
- tatu
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Re: Desert Mountain
I just played this through. I died when I had to grab something and fell down. I will reply and try to finish it at some point.
I really like it. The colours works and look really good. I think wild west theme work really well in Trespasser.
I really like it. The colours works and look really good. I think wild west theme work really well in Trespasser.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Desert Mountain
Thanks for the review, TresGuy! Glad to hear your experience. Thanks also for the bug report.. I admittedly didn't check that back area close to release
Tatu, glad you think Wild West works well in Tres.. it's rather strange how attractive and refreshing the setting is when presented by Tres. I think it helps that the Saloon is in retail Tres, so that Wild West is not 100% alien to the engine.
- Spoiler: show
Tatu, glad you think Wild West works well in Tres.. it's rather strange how attractive and refreshing the setting is when presented by Tres. I think it helps that the Saloon is in retail Tres, so that Wild West is not 100% alien to the engine.
Re: Desert Mountain
Haven't played it yet, but will do so tomorrow. Looks pretty interesting from the screenshot...I feel like we need proper cactus models for this sort of thing.
- Draconisaurus
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Re: Desert Mountain
Finally, after being consistently distracted by unrelated stuff (including a horrible rattling fan in my PC), I had a go at this. Feeling pretty tired tonight so I won't give the usual 6 billion character review, but I'll still give my thoughts:
- The overall layout of the level is interesting, though the areas outside of the mine could probably use a bit more to do and see. In particular some of the mountainous areas could use a bit more than just some rocks...would have been good places for some platforming or something like that.
- The actual interior of the mine itself is really cool! Lots of interesting stuff going on in there...the amount of platforming here makes up for the lack of such outside. I liked the general use of assets here, especially those gold nuggets, is that the model from Four Towers?
- Kept tripping on this one shovel and falling into a pit. After the third time I finally picked it up and threw it away, only to miscalculate the jump and fall to my death anyway. Good times.
- Feels like there are just enough dinosaurs where they need to be, and the weapon distribution is balanced to the point that you can't afford to miss much, which is perfect in my opinion.
- I couldn't help but notice here and there are areas where the slope is juuuuust enough to prevent Anne from reliably climbing up it, despite this clearly being the correct route (I noticed this in your other most recent level as well). Again, not a major issue but it can definitely be annoying at times.
- Loved the skeleton at the end of the mine...reminds me of the grouchy old man's cabin from JPDS.
- I'm not too sure exactly how to "win" the level. I made my way all the way through the mine and then went past a Raptor nest until I finally looped back to the start - did I miss something? It felt to me like escaping the mine should have been near the end of the level.
- Couldn't help but think that it would have been a good idea to have used some fog triggers to make the interior of the mine darker. It felt a bit too open and safe to me, whereas a darker mine would have added to the mystery and given it a creepier vibe.
Final thoughts: it's a fun level. The mine area is a big highlight, and there's a lot of neat stuff to see. The use of assets is fairly original as well, and I liked the challenge offered by some of the things you came up with. Would have liked to have seen a bit more outside the mine as that area felt neglected by comparison. Just wish I could find an ending!
This level gets a solid 7.5/10 from me. It's simple and fun with some unique twists!
- The overall layout of the level is interesting, though the areas outside of the mine could probably use a bit more to do and see. In particular some of the mountainous areas could use a bit more than just some rocks...would have been good places for some platforming or something like that.
- The actual interior of the mine itself is really cool! Lots of interesting stuff going on in there...the amount of platforming here makes up for the lack of such outside. I liked the general use of assets here, especially those gold nuggets, is that the model from Four Towers?
- Kept tripping on this one shovel and falling into a pit. After the third time I finally picked it up and threw it away, only to miscalculate the jump and fall to my death anyway. Good times.
- Feels like there are just enough dinosaurs where they need to be, and the weapon distribution is balanced to the point that you can't afford to miss much, which is perfect in my opinion.
- I couldn't help but notice here and there are areas where the slope is juuuuust enough to prevent Anne from reliably climbing up it, despite this clearly being the correct route (I noticed this in your other most recent level as well). Again, not a major issue but it can definitely be annoying at times.
- Loved the skeleton at the end of the mine...reminds me of the grouchy old man's cabin from JPDS.
- I'm not too sure exactly how to "win" the level. I made my way all the way through the mine and then went past a Raptor nest until I finally looped back to the start - did I miss something? It felt to me like escaping the mine should have been near the end of the level.
- Couldn't help but think that it would have been a good idea to have used some fog triggers to make the interior of the mine darker. It felt a bit too open and safe to me, whereas a darker mine would have added to the mystery and given it a creepier vibe.
Final thoughts: it's a fun level. The mine area is a big highlight, and there's a lot of neat stuff to see. The use of assets is fairly original as well, and I liked the challenge offered by some of the things you came up with. Would have liked to have seen a bit more outside the mine as that area felt neglected by comparison. Just wish I could find an ending!
This level gets a solid 7.5/10 from me. It's simple and fun with some unique twists!
- Draconisaurus
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Re: Desert Mountain
Glad ya liked it TI
Interesting you felt the outdoor areas were underdeveloped. I'm not really sure what else I would have put in all that; it was meant to be an environmental experience. With the cabin, native scaffolding, nest, eating Ouranos, and drinking Raptors, I had figured the bases covered. Any ideas?
I could definitely have put a rock climbing/platforming puzzle leading up to the mine. Noted.
Dino/gun distribution balanced... Awesome! Been trying to perfect that a while now.
Inside the mine... You know when it started out, I kept wanting to minimize how much work was put into it. Or at very least, I was trying to reign in my imagination, didn't want it to take forever. But at each step I felt compelled to add elaborateness, until finally the time came to populate it with objects and it turned into a whole complex thing. Originally it was just going to be several flat open chambers with crates and picks and such. Then I added the first jump puzzle, and put scaffolding everywhere, and it grew itself... Heheh yes, the gold nugget model is from TheFourTowers.
Thanks for reviewin' Third Wild West level to come next year...
Interesting you felt the outdoor areas were underdeveloped. I'm not really sure what else I would have put in all that; it was meant to be an environmental experience. With the cabin, native scaffolding, nest, eating Ouranos, and drinking Raptors, I had figured the bases covered. Any ideas?
I could definitely have put a rock climbing/platforming puzzle leading up to the mine. Noted.
Dino/gun distribution balanced... Awesome! Been trying to perfect that a while now.
Inside the mine... You know when it started out, I kept wanting to minimize how much work was put into it. Or at very least, I was trying to reign in my imagination, didn't want it to take forever. But at each step I felt compelled to add elaborateness, until finally the time came to populate it with objects and it turned into a whole complex thing. Originally it was just going to be several flat open chambers with crates and picks and such. Then I added the first jump puzzle, and put scaffolding everywhere, and it grew itself... Heheh yes, the gold nugget model is from TheFourTowers.
Thanks for reviewin' Third Wild West level to come next year...
Re: Desert Mountain
I actually didn't see this scaffolding you spoke of. Perhaps just a bit more organization when it comes to the outdoor areas could have helped - e.g. paths, or maybe having breaks in the foliage so you can see the next point of interest from a distance, as we'd discussed on Site C. It's definitely not bad, though. I think the area leading up to the mine is probably the least interesting, wheras the part at the end is the most. Feels kind of stacked on one side, I guess.Interesting you felt the outdoor areas were underdeveloped. I'm not really sure what else I would have put in all that; it was meant to be an environmental experience. With the cabin, native scaffolding, nest, eating Ouranos, and drinking Raptors, I had figured the bases covered. Any ideas?
Well, I'm glad you took the extra time, it definitely paid off. Even though there isn't a huge variety in objects, the way they are used is what sells it.Inside the mine... You know when it started out, I kept wanting to minimize how much work was put into it. Or at very least, I was trying to reign in my imagination, didn't want it to take forever. But at each step I felt compelled to add elaborateness, until finally the time came to populate it with objects and it turned into a whole complex thing. Originally it was just going to be several flat open chambers with crates and picks and such. Then I added the first jump puzzle, and put scaffolding everywhere, and it grew itself... Heheh yes, the gold nugget model is from TheFourTowers.
- Draconisaurus
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Re: Desert Mountain
Aw, maybe that's why you never got the Turok tomahawk? It's over to the south, opposite side of the level from the cabin. It's got spears and stuff on the ground. The models are from my Xibalba stuff, from my show.TheIdiot wrote:I actually didn't see this scaffolding you spoke of.
Mmmm. Not sure how I feel about paths in this one, maybe. But the idea of distance-indicators of stuff going on.. could place unique boulders or something. A nest doesn't exactly stick out over the trees. Still... With the four different sites to see inside the valley itself, are you sure it needed more? And if the amount is okay, doesn't it make sense to hide them a little bit, sometimes? So that the player gets surprised and doesn't know they're busy heading towards something cool the whole time.. You know, as long as they do find stuff.Perhaps just a bit more organization when it comes to the outdoor areas could have helped - e.g. paths, or maybe having breaks in the foliage so you can see the next point of interest from a distance, as we'd discussed on Site C.
Re: Desert Mountain
I guess it depends on the way you've laid things out. I looked at the level in TresEd and saw the scaffolding and couldn't help but think maybe there should have been a bit more obvious direction to lead the player toward it, while at the same time I felt the Raptor nest was hidden just right.Draconisaurus wrote:Mmmm. Not sure how I feel about paths in this one, maybe. But the idea of distance-indicators of stuff going on.. could place unique boulders or something. A nest doesn't exactly stick out over the trees. Still... With the four different sites to see inside the valley itself, are you sure it needed more? And if the amount is okay, doesn't it make sense to hide them a little bit, sometimes? So that the player gets surprised and doesn't know they're busy heading towards something cool the whole time.. You know, as long as they do find stuff.Perhaps just a bit more organization when it comes to the outdoor areas could have helped - e.g. paths, or maybe having breaks in the foliage so you can see the next point of interest from a distance, as we'd discussed on Site C.
Something like Tres Legacy comes to mind here, where a lot of times you find yourself struggling through that dense jungle and suddenly you walk through some ferns and find yourself outside a tunnel or a bunker. It feels like you're always progressing, possibly due to the maze-like nature of that level.
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Re: Desert Mountain
Gah. I'm torn. Paths through Desert Mountain sound nice but then there'd be a lot less exploration, basically just boom boom boom 3 areas and some eating dinosaurs.