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PostPosted: Sun Aug 02, 2020 2:26 am 
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-=TresCom Developer=-
-=TresCom Developer=-
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Joined: Sat Jun 12, 2004 6:52 pm
Posts: 4716
Location: Atlanta
Hey dude, these are gorgeous, especially the interior shots with the lighting effects! Great work! That's one thing I wish Tres had: a more robust lighting system that would permit point sources.

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PostPosted: Mon Aug 03, 2020 7:21 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 12309
Location: Portland, OR
Orange Box, interesting. I had it but never actually played it, years ago... Looking at screenshots, I believe I am caught up in comparing your foliage-density with the Tres level it's based on. The original game for Orange Box, seems to handle its object density quite well for its own purposes. Perhaps some move can be made to create a new particular style of plant-coverage which doesn't *look* incomplete.

killer89 wrote:
Source is rather modable and has support for multiplayer, however the mod needs to be made on multiplayer-branch..

I'll just say, I once played in.. whatever that Far Cry game was, which had its own ingame level creation tools for multiplayer. Some other forum member recreated a few Tres levels inside this, including an explorable LAB with underground sewer system. If your own LAB could be made to work with multiplayer, that would be very special indeed.

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