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PostPosted: Sun Jun 21, 2020 8:14 pm 
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Hope you guys aren't afraid of snakes :yum:


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Last edited by TrespasserGuy on Sat Jun 27, 2020 8:28 pm, edited 1 time in total.
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PostPosted: Mon Jun 22, 2020 6:20 pm 
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As I said on the Discord, it looks amazing. :D

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PostPosted: Mon Jun 22, 2020 8:40 pm 
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What does it eat?

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PostPosted: Tue Jun 23, 2020 8:03 am 
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Looks great :)


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PostPosted: Wed Jun 24, 2020 7:22 pm 
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Location: Canada, eh?
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Seriously - I'm really happy to see this! Would this happen to be a red-tailed boa? One of my favourite snakes (being someone who quite likes them). I'd planned on doing this exact thing in RTJP. I'm guessing this won't be the only ambient animal you plan on adding..? I'd wanted to do fish in the water, various birds, spiders you could shoot to kill and then eat, etc.

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PostPosted: Wed Jun 24, 2020 8:37 pm 
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Thanks for all the feedback guys, appreciate it!

TheIdiot wrote:
I'd planned on doing this exact thing in RTJP.


I was actually inspired by your Species list in the RTJP private forums to put this boa into my level :lol:

TheIdiot wrote:
I'd wanted to do fish in the water, various birds, spiders you could shoot to kill and then eat, etc.


Just wait in see what I have in store... :wink:


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PostPosted: Wed Jun 24, 2020 11:59 pm 
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TrespasserGuy wrote:
TheIdiot wrote:
I'd planned on doing this exact thing in RTJP.

I was actually inspired by your Species list in the RTJP private forums to put this boa into my level :lol:

Awesome - I'd wondered whether anyone had really looked through that forum. I actually have a model of the boa that I never used somewhere on my hard drive. Make sure you check RTJP~testing, there's an animated toucan in there you could definitely find use for.

Is this a new level entirely?

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PostPosted: Sat Jun 27, 2020 4:52 pm 
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I am, myself, quite curious to know what this level is, what is being sneakily peaked at... The snake looks good enough to bring one to pause, in consideration of whether the snake was inserted with Photoshop. Those are very successful smoothing groups / elements.

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PostPosted: Sat Jun 27, 2020 8:41 pm 
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Announcing a new project, Lost Jungle~HD, which is an "HD" Remaster of the original Lost Jungle level. Along with having the level updated with new foliage, and enhanced detail, new animals will be added such as snakes, fish, and insects. A newly implemented puzzle will let you beat this level

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PostPosted: Mon Jun 29, 2020 12:39 am 
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I say, what an interesting project you've started! It seems funny in my head to think of an "HD Remaster" of LostJungle, considering it was in its time one of the highest-detail levels ever created, if not THE highest, with especial consideration for the foliage model density. Looking at your mod, I want to say, you might as well go all-out and replace as many of the foliage models as you can, to give it its own uhh... flavor, so that it is instantly recognizable against the old one. I applaud your project, it looks nice...

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PostPosted: Wed Jul 01, 2020 12:34 am 
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Thanks Drac. I still like the TC~Isle trees for what they're worth, but I am using a lot of TheIdiot's RTJP foliage for the rest of the level.

Here's another image of the newly added fauna :mrgreen:

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PostPosted: Wed Jul 01, 2020 4:16 am 
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Ohh, nice!

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"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Wed Jul 01, 2020 7:07 pm 
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That is very cute. TI's RTJP work is a good source for new foliage models which haven't been broadly used in fan levels, yet.

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PostPosted: Wed Jul 01, 2020 10:54 pm 
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Thanks guys!

Ok, so right now I need some help. I want to create a terrain cover for the tunnel that connects the two areas of Lost Jungle. In the original level the tunnel was covered by the beach rocks, however, I want to be a little more "neat" with this and create tunnel covers, like the ones used in East Dock. I think I know how to achieve this, as I would have to export the .WTD file into a .tpm format, and then fiddle around with it in 3ds max before reimporting for it to fit right where the tunnel goes through the terrain. I'm having a tough time though, figuring out how to UV Map and texture the tunnel object, as looking at it right now in 3ds max, the tunnel cover only has a flat green texture instead of the full .bmp texture I wanted it to use.


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PostPosted: Thu Jul 02, 2020 3:16 am 
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I'm not 100% clear on the details you want to know, but as for UVW mapping, there is a basic modifier in the Modifiers drop-down for "UVW Map". You can choose from a number of geometric shapes as the basis of the projection of the texture onto the model. Most likely in this case you will want Plane or Box. Then you can use the text entry below to specify how big this projection geometry is, and how many times the texture repeats in a given dimension (X, Y, or Z). The problem you described above sounds like you applied a texture and then did not apply any UVW mapping. Tiny repeating tiles are a typical result.

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